2 // C Implementation: world
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
22 void bouncy_distro_init(bouncy_distro_type* pbouncy_distro, float x, float y)
24 pbouncy_distro->base.alive = YES;
25 pbouncy_distro->base.x = x;
26 pbouncy_distro->base.y = y;
27 pbouncy_distro->base.ym = -6;
30 void bouncy_distro_action(bouncy_distro_type* pbouncy_distro)
32 if (pbouncy_distro->base.alive)
34 pbouncy_distro->base.y = pbouncy_distro->base.y + pbouncy_distro->base.ym;
36 pbouncy_distro->base.ym++;
38 if (pbouncy_distro->base.ym >= 0)
39 pbouncy_distro->base.alive = NO;
43 void bouncy_distro_draw(bouncy_distro_type* pbouncy_distro)
45 if (pbouncy_distro->base.alive)
47 texture_draw(&img_distro[0],
48 pbouncy_distro->base.x - scroll_x,
49 pbouncy_distro->base.y,
54 void broken_brick_init(broken_brick_type* pbroken_brick, float x, float y, float xm, float ym)
56 pbroken_brick->base.alive = YES;
57 pbroken_brick->base.x = x;
58 pbroken_brick->base.y = y;
59 pbroken_brick->base.xm = xm;
60 pbroken_brick->base.ym = ym;
61 timer_start(&pbroken_brick->timer,200);
64 void broken_brick_action(broken_brick_type* pbroken_brick)
66 if (pbroken_brick->base.alive)
68 pbroken_brick->base.x = pbroken_brick->base.x + pbroken_brick->base.xm * frame_ratio;
69 pbroken_brick->base.y = pbroken_brick->base.y + pbroken_brick->base.ym * frame_ratio;
71 if (!timer_check(&pbroken_brick->timer))
72 pbroken_brick->base.alive = NO;
76 void broken_brick_draw(broken_brick_type* pbroken_brick)
78 if (pbroken_brick->base.alive)
85 dest.x = pbroken_brick->base.x - scroll_x;
86 dest.y = pbroken_brick->base.y;
90 texture_draw_part(&img_brick[0],src.x,src.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);
94 void bouncy_brick_init(bouncy_brick_type* pbouncy_brick, float x, float y)
96 pbouncy_brick->base.alive = YES;
97 pbouncy_brick->base.x = x;
98 pbouncy_brick->base.y = y;
99 pbouncy_brick->offset = 0;
100 pbouncy_brick->offset_m = -BOUNCY_BRICK_SPEED;
101 pbouncy_brick->shape = shape(x, y);
104 void bouncy_brick_action(bouncy_brick_type* pbouncy_brick)
107 if (pbouncy_brick->base.alive)
110 pbouncy_brick->offset = (pbouncy_brick->offset +
111 pbouncy_brick->offset_m * frame_ratio);
115 if (pbouncy_brick->offset < -BOUNCY_BRICK_MAX_OFFSET)
116 pbouncy_brick->offset_m = BOUNCY_BRICK_SPEED;
121 if (pbouncy_brick->offset >= 0)
122 pbouncy_brick->base.alive = NO;
126 void bouncy_brick_draw(bouncy_brick_type* pbouncy_brick)
130 if (pbouncy_brick->base.alive)
132 if (pbouncy_brick->base.x >= scroll_x - 32 &&
133 pbouncy_brick->base.x <= scroll_x + screen->w)
135 dest.x = pbouncy_brick->base.x - scroll_x;
136 dest.y = pbouncy_brick->base.y;
140 if(current_level.bkgd_image[0] == '\0')
142 fillrect(pbouncy_brick->base.x - scroll_x,pbouncy_brick->base.y,32,32,current_level.bkgd_red,current_level.bkgd_green,
143 current_level.bkgd_blue);
148 texture_draw_part(&img_bkgd,dest.x + s,dest.y,dest.x,dest.y,dest.w,dest.h,NO_UPDATE);
151 drawshape(pbouncy_brick->base.x - scroll_x,
152 pbouncy_brick->base.y + pbouncy_brick->offset,
153 pbouncy_brick->shape);
158 void floating_score_init(floating_score_type* pfloating_score, float x, float y, int s)
160 pfloating_score->base.alive = YES;
161 pfloating_score->base.x = x;
162 pfloating_score->base.y = y - 16;
163 timer_start(&pfloating_score->timer,1000);
164 pfloating_score->value = s;
167 void floating_score_action(floating_score_type* pfloating_score)
169 if (pfloating_score->base.alive)
171 pfloating_score->base.y = pfloating_score->base.y - 2 * frame_ratio;
173 if(!timer_check(&pfloating_score->timer))
174 pfloating_score->base.alive = NO;
178 void floating_score_draw(floating_score_type* pfloating_score)
180 if (pfloating_score->base.alive)
183 sprintf(str, "%d", pfloating_score->value);
184 text_draw(&gold_text, str, pfloating_score->base.x + 16 - strlen(str) * 8, pfloating_score->base.y, 1, NO_UPDATE);