4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __IMAGE_TEXTURE_MANAGER_HPP__
21 #define __IMAGE_TEXTURE_MANAGER_HPP__
32 namespace GL { class Texture; }
40 Texture* get(const std::string& filename);
43 void register_texture(GL::Texture* texture);
44 void remove_texture(GL::Texture* texture);
47 void reload_textures();
52 void release(Texture* texture);
54 typedef std::map<std::string, Texture*> ImageTextures;
55 ImageTextures image_textures;
57 Texture* create_image_texture(const std::string& filename);
60 typedef std::set<GL::Texture*> Textures;
76 std::vector<SavedTexture> saved_textures;
78 void save_texture(GL::Texture* texture);
82 extern TextureManager* texture_manager;