4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __TEXTURE_HPP__
21 #define __TEXTURE_HPP__
28 #include "texture_manager.hpp"
30 /// bitset for drawing effects
32 /** Don't apply anything */
34 /** Draw the Surface upside down */
36 /** Draw the Surface from left to down */
42 * This class is a wrapper around a texture handle. It stores the texture width
43 * and height and provides convenience functions for uploading SDL_Surfaces
53 Texture() : refcount(0), filename() {}
56 virtual unsigned int get_texture_width() const = 0;
57 virtual unsigned int get_texture_height() const = 0;
58 virtual unsigned int get_image_width() const = 0;
59 virtual unsigned int get_image_height() const = 0;
61 std::string get_filename() const
66 void set_filename(std::string filename)
68 this->filename = filename;
87 texture_manager->release(this);