1 // $Id: surface.h 2175 2004-11-24 19:02:49Z sik0fewl $
4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
20 #ifndef SUPERTUX_TEXTURE_H
21 #define SUPERTUX_TEXTURE_H
29 #include "math/vector.hpp"
30 #include "video/screen.hpp"
32 void apply_filter_to_surface(SDL_Surface *surface, int filter, int value);
33 SDL_Surface* sdl_surface_from_sdl_surface(SDL_Surface* sdl_surf);
34 SDL_Surface* sdl_surface_from_nothing();
40 /// bitset for drawing effects
42 /** Don't apply anything */
44 /** Draw the Surface upside down */
45 VERTICAL_FLIP = 0x0001,
46 /** Draw the Surface from left to down */
47 HORIZONTAL_FLIP = 0x0002,
48 /** Draw the Surface with alpha equal to 128 */
49 SEMI_TRANSPARENT = 0x0004
54 HORIZONTAL_FLIP_FILTER,
59 /** This class holds all the data necessary to construct a surface */
63 enum ConstructorType { LOAD, LOAD_PART, SURFACE, GRADIENT };
68 struct Filter { int type; Color color; };
69 std::vector<Filter> applied_filters;
77 Color bottom_gradient;
79 SurfaceData(SDL_Surface* surf, bool use_alpha_);
80 SurfaceData(const std::string& file_, bool use_alpha_);
81 SurfaceData(const std::string& file_, int x_, int y_, int w_, int h_, bool use_alpha_);
82 SurfaceData(Color top_gradient_, Color bottom_gradient_, int w_, int h_);
85 SurfaceOpenGL* create_SurfaceOpenGL();
86 SurfaceImpl* create();
90 /** Container class that holds a surface, necessary so that we can
91 * switch Surface implementations (OpenGL, SDL) on the fly
101 typedef std::list<Surface*> Surfaces;
102 static Surfaces surfaces;
104 static void reload_all();
105 static void debug_check();
107 Surface(SDL_Surface* surf, bool use_alpha);
108 Surface(const std::string& file, bool use_alpha);
109 Surface(const std::string& file, int x, int y, int w, int h, bool use_alpha);
110 Surface(Color top_gradient, Color bottom_gradient, int w_, int h_);
113 /** Reload the surface, which is necesarry in case of a mode swich */
116 void apply_filter(int filter, Color color = Color(0,0,0));
119 /** Surface implementation, all implementation have to inherit from
124 SDL_Surface* sdl_surface;
132 virtual ~SurfaceImpl();
134 /** Return 0 on success, -2 if surface needs to be reloaded */
135 virtual int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
136 virtual int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
137 virtual int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT) = 0;
140 SDL_Surface* get_sdl_surface() const; // @evil@ try to avoid this function
142 virtual void apply_filter(int filter, Color color = Color(0,0,0)) = 0;
145 class SurfaceOpenGL : public SurfaceImpl
151 SurfaceOpenGL(SDL_Surface* surf);
152 SurfaceOpenGL(const std::string& file);
153 SurfaceOpenGL(const std::string& file, int x, int y, int w, int h);
154 SurfaceOpenGL(Color top_gradient, Color bottom_gradient, int w, int h);
156 virtual ~SurfaceOpenGL();
158 int draw(float x, float y, Uint8 alpha, Uint32 effect = NONE_EFFECT);
159 int draw_part(float sx, float sy, float x, float y, float w, float h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
160 int draw_stretched(float x, float y, int w, int h, Uint8 alpha, Uint32 effect = NONE_EFFECT);
162 void apply_filter(int filter, Color color);
165 void create_gl(SDL_Surface * surf, GLuint * tex);