1 // $Id: gl_surface_data.hpp 4063 2006-07-21 21:05:23Z anmaster $
4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __SDL_SURFACE_DATA_HPP__
20 #define __SDL_SURFACE_DATA_HPP__
24 #include "surface.hpp"
25 #include "texture.hpp"
27 #include "gameconfig.hpp"
34 const Surface &surface;
35 SDL_Rect src_rects[NUM_EFFECTS];
38 SurfaceData(const Surface &surface) :
41 int numerator, denominator;
42 float xfactor = (float) config->screenwidth / SCREEN_WIDTH;
43 float yfactor = (float) config->screenheight / SCREEN_HEIGHT;
46 numerator = config->screenwidth;
47 denominator = SCREEN_WIDTH;
51 numerator = config->screenheight;
52 denominator = SCREEN_HEIGHT;
55 src_rects[NO_EFFECT].x = surface.get_x() * numerator / denominator;
56 src_rects[NO_EFFECT].y = surface.get_y() * numerator / denominator;
57 src_rects[NO_EFFECT].w = surface.get_width() * numerator / denominator;
58 src_rects[NO_EFFECT].h = surface.get_height() * numerator / denominator;
60 int flipped_x = surface.get_texture()->get_texture_width() - surface.get_x() - surface.get_width();
61 src_rects[HORIZONTAL_FLIP].x = flipped_x * numerator / denominator;
62 src_rects[HORIZONTAL_FLIP].y = surface.get_y() * numerator / denominator;
63 src_rects[HORIZONTAL_FLIP].w = surface.get_width() * numerator / denominator;
64 src_rects[HORIZONTAL_FLIP].h = surface.get_height() * numerator / denominator;
66 int flipped_y = surface.get_texture()->get_texture_height() - surface.get_y() - surface.get_height();
67 src_rects[VERTICAL_FLIP].x = flipped_y * numerator / denominator;
68 src_rects[VERTICAL_FLIP].y = surface.get_y() * numerator / denominator;
69 src_rects[VERTICAL_FLIP].w = surface.get_width() * numerator / denominator;
70 src_rects[VERTICAL_FLIP].h = surface.get_height() * numerator / denominator;
73 SDL_Rect *get_src_rect(DrawingEffect effect)
75 return src_rects + effect;