2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "video/sdl/sdl_video_system.hpp"
19 #include "supertux/gameconfig.hpp"
20 #include "video/lightmap.hpp"
21 #include "video/renderer.hpp"
22 #include "video/sdl/sdl_lightmap.hpp"
23 #include "video/sdl/sdl_renderer.hpp"
24 #include "video/sdl/sdl_surface_data.hpp"
25 #include "video/sdl/sdl_texture.hpp"
26 #include "video/texture.hpp"
27 #include "video/video_system.hpp"
29 SDLVideoSystem::SDLVideoSystem() :
30 m_renderer(new SDLRenderer),
31 m_lightmap(new SDLLightmap),
32 m_texture_manager(new TextureManager)
37 SDLVideoSystem::get_renderer()
43 SDLVideoSystem::get_lightmap()
49 SDLVideoSystem::new_texture(SDL_Surface* image)
51 return TexturePtr(new SDLTexture(image));
55 SDLVideoSystem::new_surface_data(const Surface& surface)
57 return new SDLSurfaceData(surface);
61 SDLVideoSystem::free_surface_data(SurfaceData* surface_data)
67 SDLVideoSystem::apply_config()
69 m_renderer->apply_config();
73 SDLVideoSystem::resize(int w, int h)
75 m_renderer->resize(w, h);
76 m_lightmap.reset(new SDLLightmap);