2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "supertux/gameconfig.hpp"
20 #include "supertux/globals.hpp"
21 #include "video/color.hpp"
22 #include "video/sdl/sdl_texture.hpp"
23 #include "video/sdl/sdl_renderer.hpp"
24 #include "util/log.hpp"
25 #include "math/random_generator.hpp"
31 SDLTexture::SDLTexture(SDL_Surface* image) :
36 m_texture = SDL_CreateTextureFromSurface(static_cast<SDLRenderer&>(VideoSystem::current()->get_renderer()).get_sdl_renderer(),
40 std::ostringstream msg;
41 msg << "couldn't create texture: " << SDL_GetError();
42 throw std::runtime_error(msg.str());
49 SDLTexture::~SDLTexture()
51 SDL_DestroyTexture(m_texture);