2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_VIDEO_SDL_SURFACE_DATA_HPP
18 #define HEADER_SUPERTUX_VIDEO_SDL_SURFACE_DATA_HPP
22 #include "supertux/gameconfig.hpp"
23 #include "supertux/main.hpp"
24 #include "video/surface.hpp"
25 #include "video/texture.hpp"
30 const Surface &surface;
31 SDL_Rect src_rects[NUM_EFFECTS];
34 SDLSurfaceData(const Surface &surface) :
39 //float xfactor = 1.0f; // FIXME: (float) config->screenwidth / SCREEN_WIDTH;
40 //float yfactor = 1.0f; // FIXME: (float) config->screenheight / SCREEN_HEIGHT;
45 numerator = config->screenwidth;
46 denominator = SCREEN_WIDTH;
50 numerator = config->screenheight;
51 denominator = SCREEN_HEIGHT;
55 src_rects[NO_EFFECT].x = surface.get_x() * numerator / denominator;
56 src_rects[NO_EFFECT].y = surface.get_y() * numerator / denominator;
57 src_rects[NO_EFFECT].w = surface.get_width() * numerator / denominator;
58 src_rects[NO_EFFECT].h = surface.get_height() * numerator / denominator;
60 int flipped_x = surface.get_texture()->get_texture_width() - surface.get_x() - surface.get_width();
61 src_rects[HORIZONTAL_FLIP].x = flipped_x * numerator / denominator;
62 src_rects[HORIZONTAL_FLIP].y = surface.get_y() * numerator / denominator;
63 src_rects[HORIZONTAL_FLIP].w = surface.get_width() * numerator / denominator;
64 src_rects[HORIZONTAL_FLIP].h = surface.get_height() * numerator / denominator;
66 int flipped_y = surface.get_texture()->get_texture_height() - surface.get_y() - surface.get_height();
67 src_rects[VERTICAL_FLIP].x = flipped_y * numerator / denominator;
68 src_rects[VERTICAL_FLIP].y = surface.get_y() * numerator / denominator;
69 src_rects[VERTICAL_FLIP].w = surface.get_width() * numerator / denominator;
70 src_rects[VERTICAL_FLIP].h = surface.get_height() * numerator / denominator;
73 SDL_Rect *get_src_rect(DrawingEffect effect)
75 return src_rects + effect;