4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_TYPE_H
22 #define SUPERTUX_TYPE_H
28 /* 'Base' type for game objects */
41 /* Base class for all dynamic game object. */
47 virtual ~GameObject() {};
48 virtual void action(double frame_ratio) = 0;
49 virtual void draw() = 0;
50 virtual std::string type() = 0;
51 /* Draw ignoring the scroll_x value. FIXME: Hack? Should be discussed. @tobgle*/
52 void draw_on_screen(float x = -1, float y = -1)
54 base_type btmp = base;
55 if(x != -1 || y != -1)
69 void move_to(float x, float y) { base.x = x; base.y = y; };
75 struct string_list_type
82 void string_list_init(string_list_type* pstring_list);
83 char* string_list_active(string_list_type* pstring_list);
84 void string_list_copy(string_list_type* pstring_list, string_list_type pstring_list_orig);
85 int string_list_find(string_list_type* pstring_list, const char* str);
86 void string_list_sort(string_list_type* pstring_list);
87 void string_list_add_item(string_list_type* pstring_list, const char* str);
88 void string_list_free(string_list_type* pstring_list);
90 #endif /*SUPERTUX_TYPE_H*/