4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_TRIGGER_BASE_H
21 #define SUPERTUX_TRIGGER_BASE_H
24 #include "moving_object.hpp"
25 #include "math/rect.hpp"
26 #include "sprite/sprite.hpp"
27 #include "object_remove_listener.hpp"
31 /** This class is the base class for all objects you can interact with in some
32 * way. There are several interaction types defined like touch and activate
34 class TriggerBase : public MovingObject, public ObjectRemoveListener
38 EVENT_TOUCH, /**< Object came into contact */
39 EVENT_LOSETOUCH, /**< Lost contact with object */
40 EVENT_ACTIVATE /**< Action button pressed */
46 void update(float elapsed_time);
47 void draw(DrawingContext& context);
48 HitResponse collision(GameObject& other, const CollisionHit& hit);
51 * Receive trigger events
53 virtual void event(Player& player, EventType type) = 0;
56 * Called by GameObject destructor of an object in losetouch_listeners
58 virtual void object_removed(GameObject* object);
65 std::list<Player*> losetouch_listeners; /**< Players that will be informed when we lose touch with them */
68 #endif /*SUPERTUX_INTERACTIVE_OBJECT_H*/