3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "trigger_base.h"
22 #include "video/drawing_context.h"
23 #include "object/player.h"
25 TriggerBase::TriggerBase()
30 TriggerBase::~TriggerBase()
35 TriggerBase::action(float )
42 TriggerBase::draw(DrawingContext& context)
47 sprite->draw(context, get_pos(), LAYER_TILES+1);
51 TriggerBase::collision(GameObject& other, const CollisionHit& )
53 Player* player = dynamic_cast<Player*> (&other);
57 event(*player, EVENT_TOUCH);