2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/player.hpp"
18 #include "supertux/object_factory.hpp"
19 #include "trigger/sequence_trigger.hpp"
20 #include "util/reader.hpp"
22 SequenceTrigger::SequenceTrigger(const Reader& reader) :
26 reader.get("x", bbox.p1.x);
27 reader.get("y", bbox.p1.y);
29 reader.get("width", w);
30 reader.get("height", h);
32 reader.get("sequence", sequence_name);
33 triggerevent = EVENT_TOUCH;
36 SequenceTrigger::SequenceTrigger(const Vector& pos, const std::string& sequence) :
41 bbox.set_size(32, 32);
42 sequence_name = sequence;
43 triggerevent = EVENT_TOUCH;
46 SequenceTrigger::~SequenceTrigger()
51 SequenceTrigger::event(Player& player, EventType type)
53 if(type == triggerevent) {
54 player.trigger_sequence(sequence_name);
58 IMPLEMENT_FACTORY(SequenceTrigger, "sequencetrigger");