3 #include "secretarea_trigger.h"
6 #include "lisp/writer.h"
7 #include "object_factory.h"
9 #define MESSAGE_TIME 3.5
11 //TODO: Count numbers of triggered/total secret areas
12 SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
14 reader.get("x", bbox.p1.x);
15 reader.get("y", bbox.p1.y);
17 reader.get("width", w);
18 reader.get("height", h);
21 reader.get("message", message);
22 message_displayed = false;
25 SecretAreaTrigger::SecretAreaTrigger(const Rectangle& area)
28 message = "You found a secret area!";
29 message_displayed = false;
32 SecretAreaTrigger::~SecretAreaTrigger()
37 SecretAreaTrigger::write(lisp::Writer& writer)
39 writer.start_list("secretarea");
41 writer.write_float("x", bbox.p1.x);
42 writer.write_float("y", bbox.p1.y);
43 writer.write_float("width", bbox.get_width());
44 writer.write_float("height", bbox.get_height());
45 writer.write_string("message", message);
47 writer.end_list("secretarea");
51 SecretAreaTrigger::draw(DrawingContext& context)
53 if (message_timer.started()) {
54 context.push_transform();
55 context.set_translation(Vector(0, 0));
56 Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
57 context.draw_center_text(gold_text, message, pos, LAYER_GUI);
58 context.pop_transform();
60 if (message_timer.check()) {
66 SecretAreaTrigger::event(Player& , EventType type)
68 if(type == EVENT_TOUCH) {
69 if (!message_displayed) {
70 message_timer.start(MESSAGE_TIME);
71 message_displayed = true;
76 IMPLEMENT_FACTORY(SecretAreaTrigger, "secretarea");