4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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6 // This program is free software; you can redistribute it and/or
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7 // modify it under the terms of the GNU General Public License
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8 // as published by the Free Software Foundation; either version 2
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9 // of the License, or (at your option) any later version.
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11 // This program is distributed in the hope that it will be useful,
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12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 // GNU General Public License for more details.
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16 // You should have received a copy of the GNU General Public License
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17 // along with this program; if not, write to the Free Software
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18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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24 #include <stdexcept>
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27 #include "scripttrigger.h"
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28 #include "game_session.h"
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29 #include "lisp/lisp.h"
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30 #include "lisp/writer.h"
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31 #include "object_factory.h"
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32 #include "scripting/script_interpreter.h"
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35 ScriptTrigger::ScriptTrigger(const lisp::Lisp& reader)
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39 reader.get("x", bbox.p1.x);
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40 reader.get("y", bbox.p1.y);
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42 reader.get("width", w);
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43 reader.get("height", h);
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44 bbox.set_size(w, h);
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45 reader.get("script", script);
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46 reader.get("button", must_activate);
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48 throw std::runtime_error("Need to specify a script for trigger object");
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52 triggerevent = EVENT_ACTIVATE;
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54 triggerevent = EVENT_TOUCH;
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57 ScriptTrigger::ScriptTrigger(const Vector& pos, const std::string& script)
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60 bbox.set_size(32, 32);
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61 this->script = script;
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62 triggerevent = EVENT_TOUCH;
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65 ScriptTrigger::~ScriptTrigger()
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70 ScriptTrigger::write(lisp::Writer& writer)
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72 writer.start_list("scripttrigger");
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74 writer.write_float("x", bbox.p1.x);
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75 writer.write_float("y", bbox.p1.y);
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76 writer.write_float("width", bbox.get_width());
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77 writer.write_float("height", bbox.get_height());
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78 writer.write_string("script", script);
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79 writer.write_bool("button", (triggerevent == EVENT_ACTIVATE) ? true : false);
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81 writer.end_list("scripttrigger");
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85 ScriptTrigger::event(Player& , EventType type)
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87 if(type != triggerevent)
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90 ScriptInterpreter::add_script_object(Sector::current(), "trigger - scritp",
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94 IMPLEMENT_FACTORY(ScriptTrigger, "scripttrigger");
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