4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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6 // This program is free software; you can redistribute it and/or
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7 // modify it under the terms of the GNU General Public License
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8 // as published by the Free Software Foundation; either version 2
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9 // of the License, or (at your option) any later version.
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11 // This program is distributed in the hope that it will be useful,
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12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 // GNU General Public License for more details.
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16 // You should have received a copy of the GNU General Public License
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17 // along with this program; if not, write to the Free Software
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18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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25 #include "scripttrigger.h"
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26 #include "game_session.h"
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27 #include "lisp/lisp.h"
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28 #include "lisp/writer.h"
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29 #include "object_factory.h"
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30 #include "scripting/script_interpreter.h"
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33 ScriptTrigger::ScriptTrigger(const lisp::Lisp& reader)
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37 reader.get("x", bbox.p1.x);
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38 reader.get("y", bbox.p1.y);
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40 reader.get("width", w);
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41 reader.get("height", h);
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42 bbox.set_size(w, h);
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43 reader.get("script", script);
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44 reader.get("button", must_activate);
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47 triggerevent = EVENT_ACTIVATE;
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49 triggerevent = EVENT_TOUCH;
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52 ScriptTrigger::ScriptTrigger(const Vector& pos, const std::string& script)
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55 bbox.set_size(32, 32);
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56 this->script = script;
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57 triggerevent = EVENT_TOUCH;
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60 ScriptTrigger::~ScriptTrigger()
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65 ScriptTrigger::write(lisp::Writer& writer)
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67 writer.start_list("scripttrigger");
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69 writer.write_float("x", bbox.p1.x);
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70 writer.write_float("y", bbox.p1.y);
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71 writer.write_float("width", bbox.get_width());
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72 writer.write_float("height", bbox.get_height());
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73 writer.write_string("script", script);
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74 writer.write_bool("button", (triggerevent == EVENT_ACTIVATE) ? true : false);
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76 writer.end_list("scripttrigger");
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80 ScriptTrigger::event(Player& , EventType type)
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82 if(type == triggerevent)
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88 ScriptInterpreter* interpreter
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89 = new ScriptInterpreter(GameSession::current()->get_working_directory());
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90 interpreter->register_sector(Sector::current());
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91 std::istringstream in(script);
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92 interpreter->load_script(in, "trigger-script");
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93 interpreter->start_script();
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94 Sector::current()->add_object(interpreter);
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96 catch(std::exception& e)
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98 std::cerr << "Couldn't execute trigger script: " << e.what() << "\n";
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103 std::cerr << "... and where's the trigger script I'm supposed to run?\n";
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108 IMPLEMENT_FACTORY(ScriptTrigger, "scripttrigger");
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