4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_DOOR_H
21 #define SUPERTUX_DOOR_H
25 #include "video/surface.hpp"
26 #include "sprite/sprite.hpp"
27 #include "trigger_base.hpp"
28 #include "serializable.hpp"
30 #include "object/player.hpp"
32 class Door : public TriggerBase, public Serializable
35 Door(const lisp::Lisp& reader);
36 Door(int x, int y, std::string sector, std::string spawnpoint);
39 virtual void write(lisp::Writer& writer);
41 virtual void update(float elapsed_time);
42 virtual void draw(DrawingContext& context);
43 virtual void event(Player& player, EventType type);
44 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
54 DoorState state; /**< current state of the door */
55 std::string target_sector; /**< target sector to teleport to */
56 std::string target_spawnpoint; /**< target spawnpoint to teleport to */
57 Sprite* sprite; /**< "door" sprite to render */
58 Timer stay_open_timer; /**< time until door will close again */