2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_TRIGGER_DOOR_HPP
18 #define HEADER_SUPERTUX_TRIGGER_DOOR_HPP
20 #include "sprite/sprite.hpp"
21 #include "supertux/timer.hpp"
22 #include "trigger/trigger_base.hpp"
26 class Door : public TriggerBase
29 Door(const Reader& reader);
30 Door(int x, int y, std::string sector, std::string spawnpoint);
33 virtual void update(float elapsed_time);
34 virtual void draw(DrawingContext& context);
35 virtual void event(Player& player, EventType type);
36 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
47 DoorState state; /**< current state of the door */
48 std::string target_sector; /**< target sector to teleport to */
49 std::string target_spawnpoint; /**< target spawnpoint to teleport to */
51 SpritePtr sprite; /**< "door" sprite to render */
52 Timer stay_open_timer; /**< time until door will close again */