4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_TITLE_H
22 #define SUPERTUX_TITLE_H
27 #include "game_session.hpp"
33 class TitleScreen : public Screen
37 virtual ~TitleScreen();
42 virtual void draw(DrawingContext& context);
44 virtual void update(float elapsed_time);
47 std::string get_slotinfo(int slot);
48 std::string get_level_name(const std::string& levelfile);
49 bool process_load_game_menu();
51 void update_load_game_menu();
52 void generate_contrib_menu();
53 void check_levels_contrib_menu();
54 void check_contrib_world_menu();
55 void free_contrib_menu();
57 std::auto_ptr<Menu> main_menu;
58 std::auto_ptr<Menu> load_game_menu;
59 std::auto_ptr<Menu> contrib_menu;
60 std::auto_ptr<Menu> contrib_world_menu;
61 std::auto_ptr<World> main_world;
62 std::vector<World*> contrib_worlds;
65 std::auto_ptr<CodeController> controller;
66 std::auto_ptr<GameSession> titlesession;