- replaced a few char* with std::string
[supertux.git] / src / title.cpp
1 /*
2   title.c
3   
4   Super Tux - Title Screen
5   
6   by Bill Kendrick
7   bill@newbreedsoftware.com
8   http://www.newbreedsoftware.com/supertux/
9   
10   April 11, 2000 - March 15, 2004
11 */
12
13 #include <stdio.h>
14 #include <stdlib.h>
15 #include <string.h>
16 #include <errno.h>
17 #include <unistd.h>
18 #include <SDL.h>
19 #include <SDL_image.h>
20
21 #ifndef WIN32
22 #include <pwd.h>
23 #include <sys/types.h>
24 #include <ctype.h>
25 #endif
26
27 #include "defines.h"
28 #include "globals.h"
29 #include "title.h"
30 #include "screen.h"
31 #include "high_scores.h"
32 #include "menu.h"
33 #include "texture.h"
34 #include "timer.h"
35 #include "setup.h"
36 #include "level.h"
37 #include "gameloop.h"
38 #include "leveleditor.h"
39
40 static texture_type bkg_title, img_choose_subset, anim1, anim2;
41 static SDL_Event event;
42 static SDLKey key;
43 static int quit, frame, pict, i;
44
45 void display_credits();
46
47 void draw_background()
48 {
49   /* Draw the title background: */
50
51   texture_draw_bg(&bkg_title, NO_UPDATE);
52
53   /* Animate title screen: */
54
55   pict = (frame / 5) % 3;
56
57   if (pict == 0)
58     texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75, NO_UPDATE);
59   else if (pict == 1)
60     texture_draw(&anim1, 560, 270, NO_UPDATE);
61   else if (pict == 2)
62     texture_draw(&anim2, 560, 270, NO_UPDATE);
63 }
64
65 /* --- TITLE SCREEN --- */
66
67 int title(void)
68 {
69   int done;
70   char str[80];
71   string_list_type level_subsets;
72   st_subset subset;
73   level_subsets = dsubdirs("/levels", "info");
74
75   /* Reset menu variables */
76   menu_reset();
77   menu_set_current(&main_menu);
78
79   clearscreen(0, 0, 0);
80   updatescreen();
81
82   /* Load images: */
83
84   texture_load(&bkg_title,datadir + "/images/title/title.png", IGNORE_ALPHA);
85   texture_load(&anim1,datadir + "/images/title/title-anim2.png", IGNORE_ALPHA);
86   texture_load(&anim2,datadir + "/images/title/title-anim1.png", IGNORE_ALPHA);
87   texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
88
89   /* --- Main title loop: --- */
90
91   done = 0;
92   quit = 0;
93   show_menu = 1;
94   frame = 0;
95
96   /* Draw the title background: */
97   texture_draw_bg(&bkg_title, NO_UPDATE);
98
99   load_hs();
100
101   while (!done && !quit)
102     {
103       /* Handle events: */
104
105       while (SDL_PollEvent(&event))
106         {
107           if (event.type == SDL_QUIT)
108             {
109               /* Quit event - quit: */
110               quit = 1;
111             }
112           else if (event.type == SDL_KEYDOWN)
113             {
114               /* Keypress... */
115
116               key = event.key.keysym.sym;
117
118               /* Check for menu events */
119               menu_event(&event.key.keysym);
120
121               if (key == SDLK_ESCAPE)
122                 {
123                   /* Escape: Quit: */
124
125                   quit = 1;
126                 }
127             }
128 #ifdef JOY_YES
129           else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
130             {
131               if (event.jaxis.value > 1024)
132                 menuaction = MN_DOWN;
133               else if (event.jaxis.value < -1024)
134                 menuaction = MN_UP;
135             }
136           else if (event.type == SDL_JOYBUTTONDOWN)
137             {
138               /* Joystick button: Continue: */
139
140               menuaction = MN_HIT;
141             }
142 #endif
143
144         }
145
146       /* Draw the background: */
147       draw_background();
148
149       /* Draw the high score: */
150       sprintf(str, "High score: %d", hs_score);
151       text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
152       sprintf(str, "by %s", hs_name);
153       text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
154
155       /* Don't draw menu, if quit is true */
156       if(show_menu && !quit)
157         menu_process_current();
158
159       if(current_menu == &main_menu)
160         {
161           switch (menu_check(&main_menu))
162             {
163             case 2:
164               done = 0;
165               i = 0;
166               if(level_subsets.num_items != 0)
167                 {
168                   subset.load(level_subsets.item[0]);
169                   while(!done)
170                     {
171                       texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0, NO_UPDATE);
172                       if(level_subsets.num_items != 0)
173                         {
174                           texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78,NO_UPDATE);
175                           if(level_subsets.num_items > 1)
176                             {
177                               if(i > 0)
178                                 texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20,NO_UPDATE);
179                               if(i < level_subsets.num_items-1)
180                                 texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20,NO_UPDATE);
181                             }
182                           text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
183                           text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
184                         }
185                       updatescreen();
186                       SDL_Delay(50);
187                       while(SDL_PollEvent(&event) && !done)
188                         {
189                           switch(event.type)
190                             {
191                             case SDL_QUIT:
192                               done = 1;
193                               quit = 1;
194                               break;
195                             case SDL_KEYDOWN:           // key pressed
196                               /* Keypress... */
197
198                               key = event.key.keysym.sym;
199
200                               if(key == SDLK_LEFT)
201                                 {
202                                   if(i > 0)
203                                     {
204                                       --i;
205                                       subset.free();
206                                       subset.load(level_subsets.item[i]);
207                                     }
208                                 }
209                               else if(key == SDLK_RIGHT)
210                                 {
211                                   if(i < level_subsets.num_items -1)
212                                     {
213                                       ++i;
214                                       subset.free();
215                                       subset.load(level_subsets.item[i]);
216                                     }
217                                 }
218                               else if(key == SDLK_SPACE || key == SDLK_RETURN)
219                                 {
220                                   done = YES;
221                                   quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
222                                   subset.free();
223                                 }
224                               else if(key == SDLK_ESCAPE)
225                                 {
226                                   done = YES;
227                                 }
228                               break;
229                             default:
230                               break;
231                             }
232                         }
233                     }
234                 }
235               break;
236             case 3:
237               update_load_save_game_menu(&load_game_menu, YES);
238               break;
239             case 5:
240               done = 1;
241               quit = leveleditor(1);
242               break;
243             case 6:
244               display_credits();
245               break;
246             case 8:
247               quit = 1;
248               break;
249             }
250         }
251       else if(current_menu == &options_menu)
252         {
253           process_options_menu();
254         }
255       else if(current_menu == &load_game_menu)
256         {
257           process_save_load_game_menu(NO);
258         }
259
260       flipscreen();
261
262       /* Pause: */
263       frame++;
264       SDL_Delay(50);
265
266     }
267   /* Free surfaces: */
268
269   texture_free(&bkg_title);
270   texture_free(&anim1);
271   texture_free(&anim2);
272   string_list_free(&level_subsets);
273
274   /* Return to main! */
275
276   return(quit);
277 }
278
279 #define MAX_VEL 10
280 #define SPEED   1
281 #define SCROLL  60
282
283 void display_credits()
284 {
285   int done;
286   int scroll, speed;
287   timer_type timer;
288   int n,d;
289   int length;
290   FILE* fi;
291   char temp[1024];
292   string_list_type names;
293   char filename[1024];
294   string_list_init(&names);
295   sprintf(filename,"%s/CREDITS", datadir.c_str());
296   if((fi = fopen(filename,"r")) != NULL)
297     {
298       while(fgets(temp, sizeof(temp), fi) != NULL)
299         {
300           temp[strlen(temp)-1]='\0';
301           string_list_add_item(&names,temp);
302         }
303       fclose(fi);
304     }
305   else
306     {
307       string_list_add_item(&names,"Credits were not found!");
308       string_list_add_item(&names,"Shame on the guy, who");
309       string_list_add_item(&names,"forgot to include them");
310       string_list_add_item(&names,"in your SuperTux distribution.");
311     }
312
313
314   timer_init(&timer, SDL_GetTicks());
315   timer_start(&timer, 50);
316
317   scroll = 0;
318   speed = 2;
319   done = 0;
320
321   n = d = 0;
322
323   length = names.num_items;
324
325   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
326
327   while(done == 0)
328     {
329       /* in case of input, exit */
330       while(SDL_PollEvent(&event))
331         switch(event.type)
332           {
333           case SDL_KEYDOWN:
334             switch(event.key.keysym.sym)
335               {
336               case SDLK_UP:
337                 speed -= SPEED;
338                 break;
339               case SDLK_DOWN:
340                 speed += SPEED;
341                 break;
342               case SDLK_SPACE:
343               case SDLK_RETURN:
344                 if(speed >= 0)
345                   scroll += SCROLL;
346                 break;
347               case SDLK_ESCAPE:
348                 done = 1;
349                 break;
350               default:
351                 break;
352               }
353             break;
354           case SDL_QUIT:
355             done = 1;
356             break;
357           default:
358             break;
359           }
360
361       if(speed > MAX_VEL)
362         speed = MAX_VEL;
363       else if(speed < -MAX_VEL)
364         speed = -MAX_VEL;
365
366       /* draw the credits */
367
368       draw_background();
369
370       text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
371
372       for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
373         {
374           if(names.item[i] == "")
375             n--;
376           else
377             {
378               if(names.item[i][0] == ' ')
379                 text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
380               else if(names.item[i][0] == '     ')
381                 text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
382               else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
383                 text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3, NO_UPDATE);
384               else
385                 text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
386             }
387         }
388
389
390       texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130, NO_UPDATE);
391
392       flipscreen();
393
394       if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
395         done = 1;
396
397       scroll += speed;
398       if(scroll < 0)
399         scroll = 0;
400
401       SDL_Delay(35);
402
403       if(timer_get_left(&timer) < 0)
404         {
405           frame++;
406           timer_start(&timer, 50);
407         }
408     }
409   string_list_free(&names);
410
411   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
412   show_menu = 1;
413   menu_set_current(&main_menu);
414 }