4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 #include "addon/addon_manager.hpp"
28 #include "audio/sound_manager.hpp"
29 #include "fadeout.hpp"
30 #include "file_system.hpp"
31 #include "gameconfig.hpp"
32 #include "gettext.hpp"
33 #include "gui/menu.hpp"
34 #include "lisp/parser.hpp"
37 #include "mainloop.hpp"
38 #include "object/camera.hpp"
39 #include "object/player.hpp"
40 #include "options_menu.hpp"
41 #include "resources.hpp"
43 #include "textscroller.hpp"
44 #include "video/drawing_context.hpp"
60 TitleScreen::update_load_game_menu()
65 TitleScreen::free_contrib_menu()
67 for(std::vector<World*>::iterator i = contrib_worlds.begin();
68 i != contrib_worlds.end(); ++i)
71 contrib_worlds.clear();
75 TitleScreen::generate_contrib_menu()
77 /** Generating contrib levels list by making use of Level Subset */
78 std::vector<std::string> level_worlds;
79 char** files = PHYSFS_enumerateFiles("levels/");
80 for(const char* const* filename = files; *filename != 0; ++filename) {
81 std::string filepath = std::string("levels/") + *filename;
82 if(PHYSFS_isDirectory(filepath.c_str()))
83 level_worlds.push_back(filepath);
85 PHYSFS_freeList(files);
88 contrib_menu.reset(new Menu());
90 contrib_menu->add_label(_("Contrib Levels"));
91 contrib_menu->add_hl();
94 for (std::vector<std::string>::iterator it = level_worlds.begin();
95 it != level_worlds.end(); ++it) {
97 std::auto_ptr<World> world (new World());
98 world->load(*it + "/info");
99 if(world->hide_from_contribs) {
102 contrib_menu->add_entry(i++, world->title);
103 contrib_worlds.push_back(world.release());
104 } catch(std::exception& e) {
106 log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
111 contrib_menu->add_hl();
112 contrib_menu->add_back(_("Back"));
116 TitleScreen::get_level_name(const std::string& filename)
120 const lisp::Lisp* root = parser.parse(filename);
122 const lisp::Lisp* level = root->get_lisp("supertux-level");
127 level->get("name", name);
129 } catch(std::exception& e) {
130 log_warning << "Problem getting name of '" << filename << "': "
131 << e.what() << std::endl;
137 TitleScreen::check_levels_contrib_menu()
139 int index = contrib_menu->check();
143 current_world = contrib_worlds[index];
145 if(!current_world->is_levelset) {
148 contrib_world_menu.reset(new Menu());
150 contrib_world_menu->add_label(current_world->title);
151 contrib_world_menu->add_hl();
153 for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
155 /** get level's title */
156 std::string filename = current_world->get_level_filename(i);
157 std::string title = get_level_name(filename);
158 contrib_world_menu->add_entry(i, title);
161 contrib_world_menu->add_hl();
162 contrib_world_menu->add_back(_("Back"));
164 Menu::push_current(contrib_world_menu.get());
169 TitleScreen::check_contrib_world_menu()
171 int index = contrib_world_menu->check();
173 if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
174 sound_manager->stop_music();
175 GameSession* session =
176 new GameSession(current_world->get_level_filename(index));
177 main_loop->push_screen(session);
183 bool generate_addons_menu_sorter(const Addon* a1, const Addon* a2)
185 return a1->title < a2->title;
188 const int ADDON_LIST_START_ID = 10;
192 TitleScreen::generate_addons_menu()
194 AddonManager& adm = AddonManager::get_instance();
196 // refresh list of addons
197 addons = adm.get_addons();
200 std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
204 addons_menu.reset(new Menu());
206 addons_menu->add_label(_("Add-ons"));
207 addons_menu->add_hl();
210 addons_menu->add_entry(0, std::string(_("Check Online")));
212 addons_menu->add_inactive(0, std::string(_("Check Online (disabled)")));
215 //addons_menu->add_hl();
217 for (unsigned int i = 0; i < addons.size(); i++) {
218 const Addon& addon = *addons[i];
219 std::string text = "";
220 if (addon.kind != "") text += addon.kind + " ";
221 text += std::string("\"") + addon.title + "\"";
222 if (addon.author != "") text += " by \"" + addon.author + "\"";
223 addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.loaded);
226 addons_menu->add_hl();
227 addons_menu->add_back(_("Back"));
231 TitleScreen::check_addons_menu()
233 int index = addons_menu->check();
234 if (index == -1) return;
236 // check if "Check Online" was chosen
239 AddonManager::get_instance().check_online();
240 generate_addons_menu();
241 Menu::set_current(addons_menu.get());
242 addons_menu->set_active_item(index);
244 catch (std::runtime_error e) {
245 log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
250 // if one of the Addons listed was chosen, take appropriate action
251 if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
252 Addon& addon = *addons[index - ADDON_LIST_START_ID];
253 if (!addon.installed) {
255 AddonManager::get_instance().install(&addon);
257 catch (std::runtime_error e) {
258 log_warning << "Installing Add-on failed: " << e.what() << std::endl;
260 addons_menu->set_toggled(index, addon.loaded);
261 } else if (!addon.loaded) {
263 AddonManager::get_instance().enable(&addon);
265 catch (std::runtime_error e) {
266 log_warning << "Enabling Add-on failed: " << e.what() << std::endl;
268 addons_menu->set_toggled(index, addon.loaded);
271 AddonManager::get_instance().disable(&addon);
273 catch (std::runtime_error e) {
274 log_warning << "Disabling Add-on failed: " << e.what() << std::endl;
276 addons_menu->set_toggled(index, addon.loaded);
282 TitleScreen::free_addons_menu()
287 TitleScreen::make_tux_jump()
289 static bool jumpWasReleased = true;
290 Sector* sector = titlesession->get_current_sector();
291 Player* tux = sector->player;
293 controller->update();
294 controller->press(Controller::RIGHT);
296 // Check if we should press the jump button
297 Rect lookahead = tux->get_bbox();
298 lookahead.p2.x += 96;
299 bool pathBlocked = !sector->is_free_of_statics(lookahead);
300 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
301 controller->press(Controller::JUMP);
302 jumpWasReleased = false;
304 jumpWasReleased = true;
307 // Wrap around at the end of the level back to the beginning
308 if(sector->get_width() - 320 < tux->get_pos().x) {
309 sector->activate("main");
310 sector->camera->reset(tux->get_pos());
314 TitleScreen::TitleScreen()
316 controller.reset(new CodeController());
317 titlesession.reset(new GameSession("levels/misc/menu.stl"));
319 Player* player = titlesession->get_current_sector()->player;
320 player->set_controller(controller.get());
321 player->set_speedlimit(230); //MAX_WALK_XM
323 generate_main_menu();
325 frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
329 TitleScreen::generate_main_menu()
331 main_menu.reset(new Menu());
332 main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
333 main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
334 main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
335 main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
336 main_menu->add_submenu(_("Options"), get_options_menu());
337 main_menu->add_entry(MNID_CREDITS, _("Credits"));
338 main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
341 TitleScreen::~TitleScreen()
348 player_status->reset();
350 Sector* sector = titlesession->get_current_sector();
351 if(Sector::current() != sector) {
352 sector->play_music(LEVEL_MUSIC);
353 sector->activate(sector->player->get_pos());
356 Menu::set_current(main_menu.get());
362 Sector* sector = titlesession->get_current_sector();
363 sector->deactivate();
364 Menu::set_current(NULL);
368 TitleScreen::draw(DrawingContext& context)
370 Sector* sector = titlesession->get_current_sector();
371 sector->draw(context);
373 // FIXME: Add something to scale the frame to the resolution of the screen
374 context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
376 context.draw_text(small_font, "SuperTux " PACKAGE_VERSION "\n",
377 Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
378 context.draw_text(small_font,
380 "Copyright (c) 2007 SuperTux Devel Team\n"
381 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
382 "redistribute it under certain conditions; see the file COPYING for details.\n"
384 Vector(5, SCREEN_HEIGHT - 50 + small_font->get_height() + 5),
385 ALIGN_LEFT, LAYER_FOREGROUND1);
389 TitleScreen::update(float elapsed_time)
391 main_loop->set_speed(0.6f);
392 Sector* sector = titlesession->get_current_sector();
393 sector->update(elapsed_time);
397 Menu* menu = Menu::current();
399 if(menu == main_menu.get()) {
400 switch (main_menu->check()) {
402 // Start Game, ie. goto the slots menu
403 if(main_world.get() == NULL) {
404 main_world.reset(new World());
405 main_world->load("levels/world1/info");
407 current_world = main_world.get();
411 case MNID_LEVELS_CONTRIB:
413 generate_contrib_menu();
414 Menu::push_current(contrib_menu.get());
419 generate_addons_menu();
420 Menu::push_current(addons_menu.get());
424 main_loop->push_screen(new TextScroller("credits.txt"),
428 case MNID_QUITMAINMENU:
429 main_loop->quit(new FadeOut(0.25));
430 sound_manager->stop_music(0.25);
433 } else if(menu == contrib_menu.get()) {
434 check_levels_contrib_menu();
435 } else if(menu == addons_menu.get()) {
437 } else if (menu == contrib_world_menu.get()) {
438 check_contrib_world_menu();
442 // reopen menu of user closed it (so that the app doesn't close when user
443 // accidently hit ESC)
444 if(Menu::current() == 0) {
445 generate_main_menu();
446 Menu::set_current(main_menu.get());
451 TitleScreen::start_game()
453 std::string basename = current_world->get_basedir();
454 basename = basename.substr(0, basename.length()-1);
455 std::string worlddirname = FileSystem::basename(basename);
456 std::ostringstream stream;
457 stream << "profile" << config->profile << "/" << worlddirname << ".stsg";
458 std::string slotfile = stream.str();
461 current_world->set_savegame_filename(slotfile);
462 current_world->run();
463 } catch(std::exception& e) {
464 log_fatal << "Couldn't start world: " << e.what() << std::endl;