4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 #include "addon/addon_manager.hpp"
28 #include "audio/sound_manager.hpp"
29 #include "fadeout.hpp"
30 #include "file_system.hpp"
31 #include "gameconfig.hpp"
32 #include "gettext.hpp"
33 #include "gui/menu.hpp"
34 #include "lisp/parser.hpp"
37 #include "mainloop.hpp"
38 #include "object/camera.hpp"
39 #include "object/player.hpp"
40 #include "options_menu.hpp"
41 #include "resources.hpp"
43 #include "textscroller.hpp"
44 #include "video/drawing_context.hpp"
61 TitleScreen::update_load_game_menu()
66 TitleScreen::free_contrib_menu()
68 for(std::vector<World*>::iterator i = contrib_worlds.begin();
69 i != contrib_worlds.end(); ++i)
72 contrib_worlds.clear();
76 TitleScreen::generate_contrib_menu()
78 /** Generating contrib levels list by making use of Level Subset */
79 std::vector<std::string> level_worlds;
80 char** files = PHYSFS_enumerateFiles("levels/");
81 for(const char* const* filename = files; *filename != 0; ++filename) {
82 std::string filepath = std::string("levels/") + *filename;
83 if(PHYSFS_isDirectory(filepath.c_str()))
84 level_worlds.push_back(filepath);
86 PHYSFS_freeList(files);
89 contrib_menu.reset(new Menu());
91 contrib_menu->add_label(_("Contrib Levels"));
92 contrib_menu->add_hl();
95 for (std::vector<std::string>::iterator it = level_worlds.begin();
96 it != level_worlds.end(); ++it) {
98 std::auto_ptr<World> world (new World());
99 world->load(*it + "/info");
100 if(world->hide_from_contribs) {
103 contrib_menu->add_entry(i++, world->title);
104 contrib_worlds.push_back(world.release());
105 } catch(std::exception& e) {
106 log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
110 contrib_menu->add_hl();
111 contrib_menu->add_back(_("Back"));
115 TitleScreen::get_level_name(const std::string& filename)
119 const lisp::Lisp* root = parser.parse(filename);
121 const lisp::Lisp* level = root->get_lisp("supertux-level");
126 level->get("name", name);
128 } catch(std::exception& e) {
129 log_warning << "Problem getting name of '" << filename << "': "
130 << e.what() << std::endl;
136 TitleScreen::check_levels_contrib_menu()
138 int index = contrib_menu->check();
142 current_world = contrib_worlds[index];
144 if(!current_world->is_levelset) {
147 contrib_world_menu.reset(new Menu());
149 contrib_world_menu->add_label(current_world->title);
150 contrib_world_menu->add_hl();
152 for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
154 /** get level's title */
155 std::string filename = current_world->get_level_filename(i);
156 std::string title = get_level_name(filename);
157 contrib_world_menu->add_entry(i, title);
160 contrib_world_menu->add_hl();
161 contrib_world_menu->add_back(_("Back"));
163 Menu::push_current(contrib_world_menu.get());
168 TitleScreen::check_contrib_world_menu()
170 int index = contrib_world_menu->check();
172 if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
173 sound_manager->stop_music();
174 GameSession* session =
175 new GameSession(current_world->get_level_filename(index));
176 main_loop->push_screen(session);
182 bool generate_addons_menu_sorter(const Addon* a1, const Addon* a2)
184 return a1->title < a2->title;
187 const int ADDON_LIST_START_ID = 10;
191 TitleScreen::generate_addons_menu()
193 AddonManager& adm = AddonManager::get_instance();
195 // refresh list of addons
196 addons = adm.get_addons();
199 std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
203 addons_menu.reset(new Menu());
205 addons_menu->add_label(_("Add-ons"));
206 addons_menu->add_hl();
209 addons_menu->add_entry(0, std::string(_("Check Online")));
211 addons_menu->add_inactive(0, std::string(_("Check Online (disabled)")));
214 //addons_menu->add_hl();
216 for (unsigned int i = 0; i < addons.size(); i++) {
217 const Addon& addon = *addons[i];
218 std::string text = "";
219 if (addon.kind != "") text += addon.kind + " ";
220 text += std::string("\"") + addon.title + "\"";
221 if (addon.author != "") text += " by \"" + addon.author + "\"";
222 addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.loaded);
225 addons_menu->add_hl();
226 addons_menu->add_back(_("Back"));
230 TitleScreen::check_addons_menu()
232 int index = addons_menu->check();
233 if (index == -1) return;
235 // check if "Check Online" was chosen
238 AddonManager::get_instance().check_online();
239 generate_addons_menu();
240 Menu::set_current(addons_menu.get());
241 addons_menu->set_active_item(index);
243 catch (std::runtime_error e) {
244 log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
249 // if one of the Addons listed was chosen, take appropriate action
250 if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
251 Addon& addon = *addons[index - ADDON_LIST_START_ID];
252 if (!addon.installed) {
254 AddonManager::get_instance().install(&addon);
256 catch (std::runtime_error e) {
257 log_warning << "Installing Add-on failed: " << e.what() << std::endl;
259 addons_menu->set_toggled(index, addon.loaded);
260 } else if (!addon.loaded) {
262 AddonManager::get_instance().enable(&addon);
264 catch (std::runtime_error e) {
265 log_warning << "Enabling Add-on failed: " << e.what() << std::endl;
267 addons_menu->set_toggled(index, addon.loaded);
270 AddonManager::get_instance().disable(&addon);
272 catch (std::runtime_error e) {
273 log_warning << "Disabling Add-on failed: " << e.what() << std::endl;
275 addons_menu->set_toggled(index, addon.loaded);
281 TitleScreen::free_addons_menu()
286 TitleScreen::make_tux_jump()
288 static bool jumpWasReleased = true;
289 Sector* sector = titlesession->get_current_sector();
290 Player* tux = sector->player;
292 controller->update();
293 controller->press(Controller::RIGHT);
295 // Check if we should press the jump button
296 Rect lookahead = tux->get_bbox();
297 lookahead.p2.x += 96;
298 bool pathBlocked = !sector->is_free_of_statics(lookahead);
299 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
300 controller->press(Controller::JUMP);
301 jumpWasReleased = false;
303 jumpWasReleased = true;
306 // Wrap around at the end of the level back to the beginning
307 if(sector->get_width() - 320 < tux->get_pos().x) {
308 sector->activate("main");
309 sector->camera->reset(tux->get_pos());
313 TitleScreen::TitleScreen()
315 controller.reset(new CodeController());
316 titlesession.reset(new GameSession("levels/misc/menu.stl"));
318 Player* player = titlesession->get_current_sector()->player;
319 player->set_controller(controller.get());
320 player->set_speedlimit(230); //MAX_WALK_XM
322 generate_main_menu();
324 frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
328 TitleScreen::generate_main_menu()
330 main_menu.reset(new Menu());
331 main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
332 main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
333 main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
334 main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
335 main_menu->add_submenu(_("Options"), get_options_menu());
336 main_menu->add_entry(MNID_CREDITS, _("Credits"));
337 main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
340 TitleScreen::~TitleScreen()
347 player_status->reset();
349 Sector* sector = titlesession->get_current_sector();
350 if(Sector::current() != sector) {
351 sector->play_music(LEVEL_MUSIC);
352 sector->activate(sector->player->get_pos());
355 Menu::set_current(main_menu.get());
361 Sector* sector = titlesession->get_current_sector();
362 sector->deactivate();
363 Menu::set_current(NULL);
367 TitleScreen::draw(DrawingContext& context)
369 Sector* sector = titlesession->get_current_sector();
370 sector->draw(context);
372 // FIXME: Add something to scale the frame to the resolution of the screen
373 context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
375 context.draw_text(small_font, "SuperTux " PACKAGE_VERSION "\n",
376 Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
377 context.draw_text(small_font,
379 "Copyright (c) 2007 SuperTux Devel Team\n"
380 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
381 "redistribute it under certain conditions; see the file COPYING for details.\n"
383 Vector(5, SCREEN_HEIGHT - 50 + small_font->get_height() + 5),
384 ALIGN_LEFT, LAYER_FOREGROUND1);
388 TitleScreen::update(float elapsed_time)
390 main_loop->set_speed(0.6f);
391 Sector* sector = titlesession->get_current_sector();
392 sector->update(elapsed_time);
396 Menu* menu = Menu::current();
398 if(menu == main_menu.get()) {
399 switch (main_menu->check()) {
401 // Start Game, ie. goto the slots menu
402 if(main_world.get() == NULL) {
403 main_world.reset(new World());
404 main_world->load("levels/world1/info");
406 current_world = main_world.get();
410 case MNID_LEVELS_CONTRIB:
412 generate_contrib_menu();
413 Menu::push_current(contrib_menu.get());
418 generate_addons_menu();
419 Menu::push_current(addons_menu.get());
423 Menu::set_current(NULL);
424 main_loop->push_screen(new TextScroller("credits.txt"),
428 case MNID_QUITMAINMENU:
429 main_loop->quit(new FadeOut(0.25));
430 sound_manager->stop_music(0.25);
433 } else if(menu == contrib_menu.get()) {
434 check_levels_contrib_menu();
435 } else if(menu == addons_menu.get()) {
437 } else if (menu == contrib_world_menu.get()) {
438 check_contrib_world_menu();
442 // reopen menu if user closed it (so that the app doesn't close when user
443 // accidently hit ESC)
444 if(Menu::current() == 0 && main_loop->has_no_pending_fadeout()) {
445 generate_main_menu();
446 Menu::set_current(main_menu.get());
451 TitleScreen::start_game()
453 Menu::set_current(NULL);
454 std::string basename = current_world->get_basedir();
455 basename = basename.substr(0, basename.length()-1);
456 std::string worlddirname = FileSystem::basename(basename);
457 std::ostringstream stream;
458 stream << "profile" << config->profile << "/" << worlddirname << ".stsg";
459 std::string slotfile = stream.str();
462 current_world->set_savegame_filename(slotfile);
463 current_world->run();
464 } catch(std::exception& e) {
465 log_fatal << "Couldn't start world: " << e.what() << std::endl;