4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
29 #include <SDL_image.h>
32 #include <sys/types.h>
40 #include "high_scores.h"
47 #include "leveleditor.h"
52 #include "resources.h"
54 static Surface* bkg_title;
56 static Surface* img_choose_subset;
59 static Timer random_timer;
62 static unsigned int last_update_time;
63 static unsigned int update_time;
65 void display_text_file(char *filename);
67 std::vector<st_subset> contrib_subsets;
68 std::string current_contrib_subset;
70 void generate_contrib_menu()
72 string_list_type level_subsets = dsubdirs("/levels", "info");
74 contrib_menu->clear();
75 contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
76 contrib_menu->additem(MN_HL,"",0,0);
78 for (int i = 0; i < level_subsets.num_items; ++i)
81 subset.load(level_subsets.item[i]);
82 contrib_menu->additem(MN_GOTO, subset.title.c_str(), i, contrib_subset_menu);
83 contrib_subsets.push_back(subset);
86 contrib_menu->additem(MN_HL,"",0,0);
87 contrib_menu->additem(MN_BACK,"Back",0,0);
89 string_list_free(&level_subsets);
92 void check_contrib_menu()
94 static int current_subset = -1;
96 int index = contrib_menu->check();
99 index -= 2; // FIXME: Hack
100 if (index >= 0 && index <= int(contrib_subsets.size()))
102 if (current_subset != index)
104 current_subset = index;
105 // FIXME: This shouln't be busy looping
106 st_subset& subset = contrib_subsets[index];
108 current_contrib_subset = subset.name;
110 std::cout << "Updating the contrib subset menu..." << subset.levels << std::endl;
112 contrib_subset_menu->clear();
114 contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0);
115 contrib_subset_menu->additem(MN_HL,"",0,0);
116 for (int i = 1; i <= subset.levels; ++i)
119 level.load(subset.name, i);
120 contrib_subset_menu->additem(MN_ACTION, level.name, 0, 0);
122 contrib_subset_menu->additem(MN_HL,"",0,0);
123 contrib_subset_menu->additem(MN_BACK, "Back", 0, 0);
133 void check_contrib_subset_menu()
135 int index = contrib_subset_menu->check();
138 if (contrib_subset_menu->get_item(index).kind == MN_ACTION)
140 index -= 1; // FIXME: Hack
141 std::cout << "Sarting level: " << index << std::endl;
142 GameSession session(current_contrib_subset, index, ST_GL_PLAY);
144 Menu::set_current(main_menu);
149 void draw_background()
151 /* Draw the title background: */
153 bkg_title->draw_bg();
156 void draw_demo(GameSession* session, double frame_ratio)
158 World::set_current(session->get_world());
159 //World* world = session->get_world();
160 Level* plevel = session->get_level();
161 Player* tux = session->get_world()->get_tux();
163 session->get_world()->play_music(LEVEL_MUSIC);
166 // update particle systems
167 std::vector<ParticleSystem*>::iterator p;
168 for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
170 (*p)->simulate(frame_ratio);
173 // Draw particle systems (background)
174 for(p = particle_systems.begin(); p != particle_systems.end(); ++p)
176 (*p)->draw(scroll_x, 0, 0);
180 // Draw interactive tiles:
181 for (int y = 0; y < 15; ++y)
183 for (int x = 0; x < 21; ++x)
185 Tile::draw(32*x - fmodf(scroll_x, 32), y * 32,
186 plevel->ia_tiles[(int)y][(int)x + (int)(scroll_x / 32)]);
190 global_frame_counter++;
191 tux->key_event((SDLKey) keymap.right,DOWN);
193 if(random_timer.check())
196 tux->key_event((SDLKey) keymap.jump,UP);
198 tux->key_event((SDLKey) keymap.jump,DOWN);
202 random_timer.start(rand() % 3000 + 3000);
206 // Wrap around at the end of the level back to the beginnig
207 if(plevel->width * 32 - 320 < tux->base.x)
209 tux->base.x = tux->base.x - (plevel->width * 32 - 640);
210 scroll_x = tux->base.x - 320;
213 float last_tux_x_pos = tux->base.x;
214 tux->action(frame_ratio);
216 // Jump if tux stays in the same position for one loop, ie. if he is
217 // stuck behind a wall
218 if (last_tux_x_pos == tux->base.x)
224 /* --- TITLE SCREEN --- */
228 random_timer.init(true);
232 st_pause_ticks_init();
234 GameSession session(datadir + "/levels/misc/menu.stl", 0, ST_GL_DEMO_GAME);
236 clearscreen(0, 0, 0);
240 bkg_title = new Surface(datadir + "/images/title/background.jpg", IGNORE_ALPHA);
241 logo = new Surface(datadir + "/images/title/logo.png", USE_ALPHA);
242 img_choose_subset = new Surface(datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
244 /* --- Main title loop: --- */
247 /* Draw the title background: */
248 bkg_title->draw_bg();
250 update_time = st_get_ticks();
251 random_timer.start(rand() % 2000 + 2000);
253 Menu::set_current(main_menu);
254 while (Menu::current())
256 // Calculate the movement-factor
257 double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE);
258 if(frame_ratio > 1.5) /* Quick hack to correct the unprecise CPU clocks a little bit. */
259 frame_ratio = 1.5 + (frame_ratio - 1.5) * 0.85;
260 /* Lower the frame_ratio that Tux doesn't jump to hectically throught the demo. */
264 while (SDL_PollEvent(&event))
268 Menu::current()->event(event);
270 // FIXME: QUIT signal should be handled more generic, not locally
271 if (event.type == SDL_QUIT)
272 Menu::set_current(0);
275 /* Draw the background: */
277 draw_demo(&session, frame_ratio);
279 if (Menu::current() == main_menu)
280 logo->draw( 160, 30);
282 white_small_text->draw(" SuperTux " VERSION "\n"
283 "Copyright (c) 2003 SuperTux Devel Team\n"
284 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n"
285 "are welcome to redistribute it under certain conditions; see the file COPYING\n"
289 /* Don't draw menu, if quit is true */
290 Menu* menu = Menu::current();
296 if(menu == main_menu)
298 switch (main_menu->check())
301 // Start Game, ie. goto the slots menu
302 update_load_save_game_menu(load_game_menu);
306 puts("Entering contrib menu");
307 generate_contrib_menu();
309 case MNID_LEVELEDITOR:
311 Menu::set_current(main_menu);
314 display_text_file("CREDITS");
315 Menu::set_current(main_menu);
317 case MNID_QUITMAINMENU:
318 Menu::set_current(0);
322 else if(menu == options_menu)
324 process_options_menu();
326 else if(menu == load_game_menu)
328 if (process_load_game_menu())
330 // FIXME: shouldn't be needed if GameSession doesn't relay on global variables
333 //titletux.level_begin();
334 update_time = st_get_ticks();
337 else if(menu == contrib_menu)
339 check_contrib_menu();
341 else if (menu == contrib_subset_menu)
343 check_contrib_subset_menu();
347 mouse_cursor->draw();
351 /* Set the time of the last update and the time of the current update */
352 last_update_time = update_time;
353 update_time = st_get_ticks();
368 #define ITEMS_SPACE 4
370 void display_text_file(char *file)
379 string_list_type names;
381 string_list_init(&names);
382 sprintf(filename,"%s/%s", datadir.c_str(), file);
383 if((fi = fopen(filename,"r")) != NULL)
385 while(fgets(temp, sizeof(temp), fi) != NULL)
387 temp[strlen(temp)-1]='\0';
388 string_list_add_item(&names,temp);
394 string_list_add_item(&names,"Credits were not found!");
395 string_list_add_item(&names,"Shame on the guy, who");
396 string_list_add_item(&names,"forgot to include them");
397 string_list_add_item(&names,"in your SuperTux distribution.");
401 timer.init(SDL_GetTicks());
408 length = names.num_items;
410 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
414 /* in case of input, exit */
416 while(SDL_PollEvent(&event))
420 switch(event.key.keysym.sym)
449 else if(speed < -MAX_VEL)
452 /* draw the credits */
456 white_big_text->drawf("- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
459 for(int i = 0; i < length; i++)
461 switch(names.item[i][0])
464 white_small_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
465 y += white_small_text->h+ITEMS_SPACE;
468 white_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
469 y += white_text->h+ITEMS_SPACE;
472 white_big_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 3);
473 y += white_big_text->h+ITEMS_SPACE;
476 blue_text->drawf(names.item[i], 0, 60+screen->h+y-scroll, A_HMIDDLE, A_TOP, 1);
477 y += blue_text->h+ITEMS_SPACE;
484 if(60+screen->h+y-scroll < 0 && 20+60+screen->h+y-scroll < 0)
493 if(timer.get_left() < 0)
499 string_list_free(&names);
501 SDL_EnableKeyRepeat(0, 0); // disables key repeating
502 Menu::set_current(main_menu);