4 Super Tux - Title Screen
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - March 15, 2004
19 #include <SDL_image.h>
23 #include <sys/types.h>
31 #include "high_scores.h"
38 #include "leveleditor.h"
40 static texture_type bkg_title, img_choose_subset, anim1, anim2;
41 static SDL_Event event;
43 static int quit, frame, pict, i;
45 void display_credits();
47 void draw_background()
49 /* Draw the title background: */
51 texture_draw_bg(&bkg_title, NO_UPDATE);
53 /* Animate title screen: */
55 pict = (frame / 5) % 3;
58 texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75, NO_UPDATE);
60 texture_draw(&anim1, 560, 270, NO_UPDATE);
62 texture_draw(&anim2, 560, 270, NO_UPDATE);
65 /* --- TITLE SCREEN --- */
71 string_list_type level_subsets;
73 level_subsets = dsubdirs("/levels", "info");
77 /* Reset menu variables */
79 menu_set_current(&main_menu);
86 texture_load(&bkg_title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
87 texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
88 texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
89 texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", USE_ALPHA);
91 /* --- Main title loop: --- */
98 /* Draw the title background: */
99 texture_draw_bg(&bkg_title, NO_UPDATE);
103 while (!done && !quit)
107 while (SDL_PollEvent(&event))
109 if (event.type == SDL_QUIT)
111 /* Quit event - quit: */
114 else if (event.type == SDL_KEYDOWN)
118 key = event.key.keysym.sym;
120 /* Check for menu events */
121 menu_event(&event.key.keysym);
123 if (key == SDLK_ESCAPE)
131 else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
133 if (event.jaxis.value > 1024)
134 menuaction = MN_DOWN;
135 else if (event.jaxis.value < -1024)
138 else if (event.type == SDL_JOYBUTTONDOWN)
140 /* Joystick button: Continue: */
148 /* Draw the background: */
151 /* Draw the high score: */
152 sprintf(str, "High score: %d", hs_score);
153 text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
154 sprintf(str, "by %s", hs_name);
155 text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
157 /* Don't draw menu, if quit is true */
158 if(show_menu && !quit)
159 menu_process_current();
161 if(current_menu == &main_menu)
163 switch (menu_check(&main_menu))
168 if(level_subsets.num_items != 0)
170 subset_load(&subset,level_subsets.item[0]);
173 texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0, NO_UPDATE);
174 if(level_subsets.num_items != 0)
176 texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78,NO_UPDATE);
177 if(level_subsets.num_items > 1)
180 texture_draw(&arrow_left,(screen->w / 2) - ((strlen(subset.title)+2)*16)/2,20,NO_UPDATE);
181 if(i < level_subsets.num_items-1)
182 texture_draw(&arrow_right,(screen->w / 2) + ((strlen(subset.title))*16)/2,20,NO_UPDATE);
184 text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
185 text_drawf(&gold_text, subset.description, 20, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
189 while(SDL_PollEvent(&event) && !done)
197 case SDL_KEYDOWN: // key pressed
200 key = event.key.keysym.sym;
207 subset_free(&subset);
208 subset_load(&subset,level_subsets.item[i]);
211 else if(key == SDLK_RIGHT)
213 if(i < level_subsets.num_items -1)
216 subset_free(&subset);
217 subset_load(&subset,level_subsets.item[i]);
220 else if(key == SDLK_SPACE || key == SDLK_RETURN)
223 quit = gameloop(subset.name,1,ST_GL_PLAY);
224 subset_free(&subset);
226 else if(key == SDLK_ESCAPE)
239 update_load_save_game_menu(&load_game_menu, YES);
243 quit = leveleditor(1);
253 else if(current_menu == &options_menu)
255 process_options_menu();
257 else if(current_menu == &load_game_menu)
259 process_save_load_game_menu(NO);
271 texture_free(&bkg_title);
272 texture_free(&anim1);
273 texture_free(&anim2);
274 string_list_free(&level_subsets);
276 /* Return to main! */
285 void display_credits()
294 string_list_type names;
296 string_list_init(&names);
297 sprintf(filename,"%s/CREDITS",DATA_PREFIX);
298 if((fi = fopen(filename,"r")) != NULL)
300 while(fgets(temp, sizeof(temp), fi) != NULL)
302 temp[strlen(temp)-1]='\0';
303 string_list_add_item(&names,temp);
309 string_list_add_item(&names,"Credits were not found!");
310 string_list_add_item(&names,"Shame on the guy, who");
311 string_list_add_item(&names,"forgot to include them");
312 string_list_add_item(&names,"in your SuperTux distribution.");
316 timer_init(&timer, SDL_GetTicks());
317 timer_start(&timer, 50);
325 length = names.num_items;
327 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
331 /* in case of input, exit */
332 while(SDL_PollEvent(&event))
336 switch(event.key.keysym.sym)
365 else if(speed < -MAX_VEL)
368 /* draw the credits */
372 text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
374 for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
376 if(names.item[i] == "")
380 if(names.item[i][0] == ' ')
381 text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
382 else if(names.item[i][0] == ' ')
383 text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
384 else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
385 text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3, NO_UPDATE);
387 text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
392 texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130, NO_UPDATE);
396 if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
405 if(timer_get_left(&timer) < 0)
408 timer_start(&timer, 50);
411 string_list_free(&names);
413 SDL_EnableKeyRepeat(0, 0); // disables key repeating
415 menu_set_current(&main_menu);