4 Super Tux - Title Screen
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - March 15, 2004
19 #include <SDL_image.h>
22 #include <sys/types.h>
30 #include "high_scores.h"
37 #include "leveleditor.h"
39 static texture_type bkg_title, img_choose_subset, anim1, anim2;
40 static SDL_Event event;
42 static int quit, frame, pict, i;
44 void display_credits();
46 void draw_background()
48 /* Draw the title background: */
50 texture_draw_bg(&bkg_title);
52 /* Animate title screen: */
54 pict = (frame / 5) % 3;
57 texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75);
59 texture_draw(&anim1, 560, 270);
61 texture_draw(&anim2, 560, 270);
64 /* --- TITLE SCREEN --- */
70 string_list_type level_subsets;
72 level_subsets = dsubdirs("/levels", "info");
74 /* Reset menu variables */
76 Menu::set_current(main_menu);
83 texture_load(&bkg_title,datadir + "/images/title/title.png", IGNORE_ALPHA);
84 texture_load(&anim1,datadir + "/images/title/title-anim2.png", IGNORE_ALPHA);
85 texture_load(&anim2,datadir + "/images/title/title-anim1.png", IGNORE_ALPHA);
86 texture_load(&img_choose_subset,datadir + "/images/status/choose-level-subset.png", USE_ALPHA);
88 /* --- Main title loop: --- */
95 /* Draw the title background: */
96 texture_draw_bg(&bkg_title);
100 while (!done && !quit)
104 while (SDL_PollEvent(&event))
106 if (event.type == SDL_QUIT)
108 /* Quit event - quit: */
111 else if (event.type == SDL_KEYDOWN)
115 key = event.key.keysym.sym;
117 /* Check for menu events */
118 menu_event(&event.key.keysym);
120 if (key == SDLK_ESCAPE)
127 else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
129 if (event.jaxis.value > 1024)
130 menuaction = MENU_ACTION_DOWN;
131 else if (event.jaxis.value < -1024)
132 menuaction = MENU_ACTION_UP;
134 else if (event.type == SDL_JOYBUTTONDOWN)
136 /* Joystick button: Continue: */
137 menuaction = MENU_ACTION_HIT;
141 /* Draw the background: */
144 /* Draw the high score: */
145 sprintf(str, "High score: %d", hs_score);
146 text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1);
147 sprintf(str, "by %s", hs_name);
148 text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1);
150 /* Don't draw menu, if quit is true */
151 if(show_menu && !quit)
152 menu_process_current();
154 if(current_menu == main_menu)
156 switch (main_menu->check())
161 if(level_subsets.num_items != 0)
163 subset.load(level_subsets.item[0]);
166 texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0);
167 if(level_subsets.num_items != 0)
169 texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78);
170 if(level_subsets.num_items > 1)
173 texture_draw(&arrow_left,(screen->w / 2) - ((subset.title.length()+2)*16)/2,20);
174 if(i < level_subsets.num_items-1)
175 texture_draw(&arrow_right,(screen->w / 2) + ((subset.description.length())*16)/2,20);
177 text_drawf(&gold_text, subset.title.c_str(), 0, 20, A_HMIDDLE, A_TOP, 1);
178 text_drawf(&gold_text, subset.description.c_str(), 20, -20, A_HMIDDLE, A_BOTTOM, 1);
182 while(SDL_PollEvent(&event) && !done)
190 case SDL_KEYDOWN: // key pressed
193 key = event.key.keysym.sym;
201 subset.load(level_subsets.item[i]);
204 else if(key == SDLK_RIGHT)
206 if(i < level_subsets.num_items -1)
210 subset.load(level_subsets.item[i]);
213 else if(key == SDLK_SPACE || key == SDLK_RETURN)
216 quit = gameloop(subset.name.c_str(),1,ST_GL_PLAY);
219 else if(key == SDLK_ESCAPE)
232 update_load_save_game_menu(load_game_menu, true);
236 quit = leveleditor(1);
246 else if(current_menu == options_menu)
248 process_options_menu();
250 else if(current_menu == load_game_menu)
252 process_save_load_game_menu(false);
264 texture_free(&bkg_title);
265 texture_free(&anim1);
266 texture_free(&anim2);
267 string_list_free(&level_subsets);
269 /* Return to main! */
278 void display_credits()
287 string_list_type names;
289 string_list_init(&names);
290 sprintf(filename,"%s/CREDITS", datadir.c_str());
291 if((fi = fopen(filename,"r")) != NULL)
293 while(fgets(temp, sizeof(temp), fi) != NULL)
295 temp[strlen(temp)-1]='\0';
296 string_list_add_item(&names,temp);
302 string_list_add_item(&names,"Credits were not found!");
303 string_list_add_item(&names,"Shame on the guy, who");
304 string_list_add_item(&names,"forgot to include them");
305 string_list_add_item(&names,"in your SuperTux distribution.");
309 timer_init(&timer, SDL_GetTicks());
310 timer_start(&timer, 50);
318 length = names.num_items;
320 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
324 /* in case of input, exit */
325 while(SDL_PollEvent(&event))
329 switch(event.key.keysym.sym)
358 else if(speed < -MAX_VEL)
361 /* draw the credits */
365 text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2);
367 for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
369 if(names.item[i] == "")
373 if(names.item[i][0] == ' ')
374 text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1);
375 else if(names.item[i][0] == ' ')
376 text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
377 else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
378 text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3);
380 text_drawf(&blue_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1);
385 texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130);
389 if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
398 if(timer_get_left(&timer) < 0)
401 timer_start(&timer, 50);
404 string_list_free(&names);
406 SDL_EnableKeyRepeat(0, 0); // disables key repeating
408 Menu::set_current(main_menu);