4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
33 #include <SDL_image.h>
37 #include "mainloop.hpp"
38 #include "video/drawing_context.hpp"
39 #include "video/surface.hpp"
40 #include "audio/sound_manager.hpp"
41 #include "gui/menu.hpp"
43 #include "lisp/lisp.hpp"
44 #include "lisp/parser.hpp"
47 #include "game_session.hpp"
48 #include "worldmap/worldmap.hpp"
49 #include "player_status.hpp"
52 #include "object/tilemap.hpp"
53 #include "object/camera.hpp"
54 #include "object/player.hpp"
55 #include "resources.hpp"
56 #include "gettext.hpp"
57 #include "textscroller.hpp"
58 #include "fadeout.hpp"
59 #include "file_system.hpp"
60 #include "control/joystickkeyboardcontroller.hpp"
61 #include "control/codecontroller.hpp"
64 #include "options_menu.hpp"
65 #include "console.hpp"
66 #include "random_generator.hpp"
67 #include "addon_manager.hpp"
80 TitleScreen::update_load_game_menu()
82 load_game_menu.reset(new Menu());
84 load_game_menu->add_label(_("Start Game"));
85 load_game_menu->add_hl();
86 for(int i = 1; i <= 5; ++i) {
87 load_game_menu->add_entry(i, get_slotinfo(i));
89 load_game_menu->add_hl();
90 load_game_menu->add_back(_("Back"));
94 TitleScreen::free_contrib_menu()
96 for(std::vector<World*>::iterator i = contrib_worlds.begin();
97 i != contrib_worlds.end(); ++i)
100 contrib_worlds.clear();
104 TitleScreen::generate_contrib_menu()
106 /** Generating contrib levels list by making use of Level Subset */
107 std::vector<std::string> level_worlds;
108 char** files = PHYSFS_enumerateFiles("levels/");
109 for(const char* const* filename = files; *filename != 0; ++filename) {
110 std::string filepath = std::string("levels/") + *filename;
111 if(PHYSFS_isDirectory(filepath.c_str()))
112 level_worlds.push_back(filepath);
114 PHYSFS_freeList(files);
117 contrib_menu.reset(new Menu());
119 contrib_menu->add_label(_("Contrib Levels"));
120 contrib_menu->add_hl();
123 for (std::vector<std::string>::iterator it = level_worlds.begin();
124 it != level_worlds.end(); ++it) {
126 std::auto_ptr<World> world (new World());
127 world->load(*it + "/info");
128 if(world->hide_from_contribs) {
131 contrib_menu->add_entry(i++, world->title);
132 contrib_worlds.push_back(world.release());
133 } catch(std::exception& e) {
135 log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
140 contrib_menu->add_hl();
141 contrib_menu->add_back(_("Back"));
145 TitleScreen::get_level_name(const std::string& filename)
149 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
151 const lisp::Lisp* level = root->get_lisp("supertux-level");
156 level->get("name", name);
158 } catch(std::exception& e) {
159 log_warning << "Problem getting name of '" << filename << "': "
160 << e.what() << std::endl;
166 TitleScreen::check_levels_contrib_menu()
168 int index = contrib_menu->check();
172 current_world = contrib_worlds[index];
174 if(!current_world->is_levelset) {
175 update_load_game_menu();
176 Menu::push_current(load_game_menu.get());
178 contrib_world_menu.reset(new Menu());
180 contrib_world_menu->add_label(current_world->title);
181 contrib_world_menu->add_hl();
183 for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
185 /** get level's title */
186 std::string filename = current_world->get_level_filename(i);
187 std::string title = get_level_name(filename);
188 contrib_world_menu->add_entry(i, title);
191 contrib_world_menu->add_hl();
192 contrib_world_menu->add_back(_("Back"));
194 Menu::push_current(contrib_world_menu.get());
199 TitleScreen::check_contrib_world_menu()
201 int index = contrib_world_menu->check();
203 if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
204 sound_manager->stop_music();
205 GameSession* session =
206 new GameSession(current_world->get_level_filename(index));
207 main_loop->push_screen(session);
213 bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
215 return a1.title < a2.title;
220 TitleScreen::generate_addons_menu()
222 AddonManager& adm = AddonManager::get_instance();
223 addons = adm.get_addons();
226 std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
228 // hide installed addons from installation menu
229 std::vector<Addon>::iterator it2 = addons.begin();
230 while (it2 != addons.end()) {
232 if (addon.isInstalled) {
233 bool restart = false;
234 for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
236 if ((addon2.title == addon.title) && (!addon2.isInstalled)) {
243 it2 = addons.begin();
251 addons_menu.reset(new Menu());
253 addons_menu->add_label(_("Add-ons"));
254 addons_menu->add_hl();
257 for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
259 if (addon.isInstalled) {
260 addons_menu->add_entry(i++, std::string(_("Remove")) + " \"" + addon.title + "\"");
262 addons_menu->add_entry(i++, std::string(_("Install")) + " \"" + addon.title + "\"");
266 addons_menu->add_hl();
267 addons_menu->add_back(_("Back"));
271 TitleScreen::check_addons_menu()
273 int index = addons_menu->check();
274 if (index == -1) return;
276 //AddonManager& adm = AddonManager::get_instance();
277 Addon addon = addons[index];
278 if (!addon.isInstalled) {
280 generate_addons_menu();
281 Menu::set_current(addons_menu.get());
284 generate_addons_menu();
285 Menu::set_current(addons_menu.get());
290 TitleScreen::free_addons_menu()
295 TitleScreen::make_tux_jump()
297 static Timer randomWaitTimer;
298 static Timer jumpPushTimer;
299 static float last_tux_x_pos = -1;
300 static float last_tux_y_pos = -1;
302 Sector* sector = titlesession->get_current_sector();
303 Player* tux = sector->player;
305 //sector->play_music(LEVEL_MUSIC);
307 controller->update();
308 controller->press(Controller::RIGHT);
310 // Determine how far we moved since last frame
311 float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
312 float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
314 // Calculate space to check for obstacles
315 Rect lookahead = tux->get_bbox();
316 lookahead.move(Vector(96, 0));
318 // Check if we should press the jump button
319 bool randomJump = !randomWaitTimer.started();
320 bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
321 bool pathBlocked = !sector->is_free_of_statics(lookahead);
322 if (!controller->released(Controller::JUMP)
323 && (notMoving || pathBlocked || randomJump)) {
328 jumpDuration = systemRandom.randf(0.3, 0.8);
329 jumpPushTimer.start(jumpDuration);
330 randomWaitTimer.start(systemRandom.randf(3.0, 6.0));
333 // Keep jump button pressed
334 if (jumpPushTimer.started())
335 controller->press(Controller::JUMP);
337 // Remember last position, so we can determine if we moved
338 last_tux_x_pos = tux->get_pos().x;
339 last_tux_y_pos = tux->get_pos().y;
341 // Wrap around at the end of the level back to the beginnig
342 if(sector->get_width() - 320 < tux->get_pos().x) {
343 sector->activate("main");
344 sector->camera->reset(tux->get_pos());
348 TitleScreen::TitleScreen()
350 controller.reset(new CodeController());
351 titlesession.reset(new GameSession("levels/misc/menu.stl"));
353 Player* player = titlesession->get_current_sector()->player;
354 player->set_controller(controller.get());
355 player->set_speedlimit(230); //MAX_WALK_XM
357 main_menu.reset(new Menu());
358 main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
359 main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
360 main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
361 main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
362 main_menu->add_submenu(_("Options"), get_options_menu());
363 main_menu->add_entry(MNID_CREDITS, _("Credits"));
364 main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
367 TitleScreen::~TitleScreen()
374 player_status->reset();
376 Sector* sector = titlesession->get_current_sector();
377 if(Sector::current() != sector) {
378 sector->play_music(LEVEL_MUSIC);
379 sector->activate(sector->player->get_pos());
382 Menu::set_current(main_menu.get());
388 Sector* sector = titlesession->get_current_sector();
389 sector->deactivate();
390 Menu::set_current(NULL);
394 TitleScreen::draw(DrawingContext& context)
396 Sector* sector = titlesession->get_current_sector();
397 sector->draw(context);
399 context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
400 Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
401 context.draw_text(white_small_text,
403 "Copyright (c) 2006 SuperTux Devel Team\n"
404 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
405 "redistribute it under certain conditions; see the file COPYING for details.\n"
407 Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
408 LEFT_ALLIGN, LAYER_FOREGROUND1);
412 TitleScreen::update(float elapsed_time)
414 main_loop->set_speed(0.6f);
415 Sector* sector = titlesession->get_current_sector();
416 sector->update(elapsed_time);
420 Menu* menu = Menu::current();
424 if(menu == main_menu.get()) {
425 switch (main_menu->check()) {
427 // Start Game, ie. goto the slots menu
428 if(main_world.get() == NULL) {
429 main_world.reset(new World());
430 main_world->load("levels/world1/info");
432 current_world = main_world.get();
433 update_load_game_menu();
434 Menu::push_current(load_game_menu.get());
436 case MNID_LEVELS_CONTRIB:
438 generate_contrib_menu();
439 Menu::push_current(contrib_menu.get());
443 generate_addons_menu();
444 Menu::push_current(addons_menu.get());
447 main_loop->push_screen(new TextScroller("credits.txt"),
450 case MNID_QUITMAINMENU:
451 main_loop->quit(new FadeOut(0.25));
454 } else if(menu == load_game_menu.get()) {
456 if(event.key.keysym.sym == SDLK_DELETE) {
457 int slot = menu->get_active_item_id();
458 std::stringstream stream;
460 std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
462 if(confirm_dialog(bkg_title, str.c_str())) {
463 str = "save/slot" + stream.str() + ".stsg";
464 log_debug << "Removing: " << str << std::endl;
465 PHYSFS_delete(str.c_str());
468 update_load_save_game_menu(load_game_menu);
469 Menu::set_current(main_menu.get());
471 process_load_game_menu();
472 } else if(menu == contrib_menu.get()) {
473 check_levels_contrib_menu();
474 } else if(menu == addons_menu.get()) {
476 } else if (menu == contrib_world_menu.get()) {
477 check_contrib_world_menu();
481 // reopen menu of user closed it (so that the app doesn't close when user
482 // accidently hit ESC)
483 if(Menu::current() == 0) {
484 Menu::set_current(main_menu.get());
489 TitleScreen::get_slotinfo(int slot)
494 std::string basename = current_world->get_basedir();
495 basename = basename.substr(0, basename.length()-1);
496 std::string worlddirname = FileSystem::basename(basename);
497 std::ostringstream stream;
498 stream << "save/" << worlddirname << "_" << slot << ".stsg";
499 std::string slotfile = stream.str();
503 std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
505 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
507 throw std::runtime_error("file is not a supertux-savegame.");
509 savegame->get("title", title);
510 } catch(std::exception& ) {
511 std::ostringstream slottitle;
512 slottitle << _("Slot") << " " << slot << " - " << _("Free");
513 return slottitle.str();
516 std::ostringstream slottitle;
517 slottitle << _("Slot") << " " << slot << " - " << title;
518 return slottitle.str();
522 TitleScreen::process_load_game_menu()
524 int slot = load_game_menu->check();
529 if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
532 std::string basename = current_world->get_basedir();
533 basename = basename.substr(0, basename.length()-1);
534 std::string worlddirname = FileSystem::basename(basename);
535 std::stringstream stream;
536 stream << "save/" << worlddirname << "_" << slot << ".stsg";
537 std::string slotfile = stream.str();
540 current_world->set_savegame_filename(slotfile);
541 current_world->run();
542 } catch(std::exception& e) {
543 log_fatal << "Couldn't start world: " << e.what() << std::endl;