4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
33 #include <SDL_image.h>
37 #include "gameconfig.hpp"
39 #include "mainloop.hpp"
40 #include "video/drawing_context.hpp"
41 #include "video/surface.hpp"
42 #include "audio/sound_manager.hpp"
43 #include "gui/menu.hpp"
45 #include "lisp/lisp.hpp"
46 #include "lisp/parser.hpp"
49 #include "game_session.hpp"
50 #include "worldmap/worldmap.hpp"
51 #include "player_status.hpp"
54 #include "object/tilemap.hpp"
55 #include "object/camera.hpp"
56 #include "object/player.hpp"
57 #include "resources.hpp"
58 #include "gettext.hpp"
59 #include "textscroller.hpp"
60 #include "fadeout.hpp"
61 #include "file_system.hpp"
62 #include "control/joystickkeyboardcontroller.hpp"
63 #include "control/codecontroller.hpp"
66 #include "options_menu.hpp"
67 #include "console.hpp"
68 #include "random_generator.hpp"
69 #include "addon_manager.hpp"
82 TitleScreen::update_load_game_menu()
87 TitleScreen::free_contrib_menu()
89 for(std::vector<World*>::iterator i = contrib_worlds.begin();
90 i != contrib_worlds.end(); ++i)
93 contrib_worlds.clear();
97 TitleScreen::generate_contrib_menu()
99 /** Generating contrib levels list by making use of Level Subset */
100 std::vector<std::string> level_worlds;
101 char** files = PHYSFS_enumerateFiles("levels/");
102 for(const char* const* filename = files; *filename != 0; ++filename) {
103 std::string filepath = std::string("levels/") + *filename;
104 if(PHYSFS_isDirectory(filepath.c_str()))
105 level_worlds.push_back(filepath);
107 PHYSFS_freeList(files);
110 contrib_menu.reset(new Menu());
112 contrib_menu->add_label(_("Contrib Levels"));
113 contrib_menu->add_hl();
116 for (std::vector<std::string>::iterator it = level_worlds.begin();
117 it != level_worlds.end(); ++it) {
119 std::auto_ptr<World> world (new World());
120 world->load(*it + "/info");
121 if(world->hide_from_contribs) {
124 contrib_menu->add_entry(i++, world->title);
125 contrib_worlds.push_back(world.release());
126 } catch(std::exception& e) {
128 log_warning << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
133 contrib_menu->add_hl();
134 contrib_menu->add_back(_("Back"));
138 TitleScreen::get_level_name(const std::string& filename)
142 const lisp::Lisp* root = parser.parse(filename);
144 const lisp::Lisp* level = root->get_lisp("supertux-level");
149 level->get("name", name);
151 } catch(std::exception& e) {
152 log_warning << "Problem getting name of '" << filename << "': "
153 << e.what() << std::endl;
159 TitleScreen::check_levels_contrib_menu()
161 int index = contrib_menu->check();
165 current_world = contrib_worlds[index];
167 if(!current_world->is_levelset) {
170 contrib_world_menu.reset(new Menu());
172 contrib_world_menu->add_label(current_world->title);
173 contrib_world_menu->add_hl();
175 for (unsigned int i = 0; i < current_world->get_num_levels(); ++i)
177 /** get level's title */
178 std::string filename = current_world->get_level_filename(i);
179 std::string title = get_level_name(filename);
180 contrib_world_menu->add_entry(i, title);
183 contrib_world_menu->add_hl();
184 contrib_world_menu->add_back(_("Back"));
186 Menu::push_current(contrib_world_menu.get());
191 TitleScreen::check_contrib_world_menu()
193 int index = contrib_world_menu->check();
195 if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
196 sound_manager->stop_music();
197 GameSession* session =
198 new GameSession(current_world->get_level_filename(index));
199 main_loop->push_screen(session);
205 bool generate_addons_menu_sorter(const Addon& a1, const Addon& a2)
207 return a1.title < a2.title;
210 const int ADDON_LIST_START_ID = 10;
214 TitleScreen::generate_addons_menu()
216 AddonManager& adm = AddonManager::get_instance();
218 // refresh list of installed addons
219 installed_addons = adm.get_installed_addons();
221 // build new Add-on list
224 // add installed addons to list
225 addons.insert(addons.end(), installed_addons.begin(), installed_addons.end());
227 // add available addons to list
228 addons.insert(addons.end(), available_addons.begin(), available_addons.end());
231 std::sort(addons.begin(), addons.end(), generate_addons_menu_sorter);
233 // remove available addons that are already installed
234 std::vector<Addon>::iterator it2 = addons.begin();
235 while (it2 != addons.end()) {
237 if (addon.isInstalled) {
238 bool restart = false;
239 for (std::vector<Addon>::iterator it = addons.begin(); it != addons.end(); ++it) {
241 if ((addon2.equals(addon)) && (!addon2.isInstalled)) {
248 it2 = addons.begin();
257 addons_menu.reset(new Menu());
259 addons_menu->add_label(_("Add-ons"));
260 addons_menu->add_hl();
263 addons_menu->add_entry(0, std::string(_("Check Online")));
265 addons_menu->add_deactive(0, std::string(_("Check Online (disabled)")));
268 //addons_menu->add_hl();
270 for (unsigned int i = 0; i < addons.size(); i++) {
271 Addon addon = addons[i];
272 std::string text = "";
273 if (addon.kind != "") text += addon.kind + " ";
274 text += std::string("\"") + addon.title + "\"";
275 if (addon.author != "") text += " by \"" + addon.author + "\"";
276 addons_menu->add_toggle(ADDON_LIST_START_ID + i, text, addon.isInstalled);
279 addons_menu->add_hl();
280 addons_menu->add_back(_("Back"));
284 TitleScreen::check_addons_menu()
286 int index = addons_menu->check();
287 if (index == -1) return;
289 // check if "Check Online" was chosen
292 available_addons = AddonManager::get_instance().get_available_addons();
293 generate_addons_menu();
294 Menu::set_current(addons_menu.get());
295 addons_menu->set_active_item(index);
297 catch (std::runtime_error e) {
298 log_warning << "Check for available Add-ons failed: " << e.what() << std::endl;
303 // if one of the Addons listed was chosen, take appropriate action
304 if ((index >= ADDON_LIST_START_ID) && (index < ADDON_LIST_START_ID) + addons.size()) {
305 Addon addon = addons[index - ADDON_LIST_START_ID];
306 if (!addon.isInstalled) {
309 //generate_addons_menu();
310 //Menu::set_current(addons_menu.get());
311 //addons_menu->set_active_item(index);
312 Menu::set_current(0);
314 catch (std::runtime_error e) {
315 log_warning << "Installation of Add-on failed: " << e.what() << std::endl;
320 //generate_addons_menu();
321 //Menu::set_current(addons_menu.get());
322 //addons_menu->set_active_item(index);
323 Menu::set_current(0);
325 catch (std::runtime_error e) {
326 log_warning << "Removal of Add-on failed: " << e.what() << std::endl;
334 TitleScreen::free_addons_menu()
339 TitleScreen::make_tux_jump()
341 static bool jumpWasReleased = true;
342 Sector* sector = titlesession->get_current_sector();
343 Player* tux = sector->player;
345 controller->update();
346 controller->press(Controller::RIGHT);
348 // Check if we should press the jump button
349 Rect lookahead = tux->get_bbox();
350 lookahead.p2.x += 96;
351 bool pathBlocked = !sector->is_free_of_statics(lookahead);
352 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
353 controller->press(Controller::JUMP);
354 jumpWasReleased = false;
356 jumpWasReleased = true;
359 // Wrap around at the end of the level back to the beginnig
360 if(sector->get_width() - 320 < tux->get_pos().x) {
361 sector->activate("main");
362 sector->camera->reset(tux->get_pos());
366 TitleScreen::TitleScreen()
368 controller.reset(new CodeController());
369 titlesession.reset(new GameSession("levels/misc/menu.stl"));
371 Player* player = titlesession->get_current_sector()->player;
372 player->set_controller(controller.get());
373 player->set_speedlimit(230); //MAX_WALK_XM
375 generate_main_menu();
377 frame = std::auto_ptr<Surface>(new Surface("images/engine/menu/frame.png"));
381 TitleScreen::generate_main_menu()
383 main_menu.reset(new Menu());
384 main_menu->set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2 + 35);
385 main_menu->add_entry(MNID_STARTGAME, _("Start Game"));
386 main_menu->add_entry(MNID_LEVELS_CONTRIB, _("Contrib Levels"));
387 main_menu->add_entry(MNID_ADDONS, _("Add-ons"));
388 main_menu->add_submenu(_("Options"), get_options_menu());
389 main_menu->add_entry(MNID_CREDITS, _("Credits"));
390 main_menu->add_entry(MNID_QUITMAINMENU, _("Quit"));
393 TitleScreen::~TitleScreen()
400 player_status->reset();
402 Sector* sector = titlesession->get_current_sector();
403 if(Sector::current() != sector) {
404 sector->play_music(LEVEL_MUSIC);
405 sector->activate(sector->player->get_pos());
408 Menu::set_current(main_menu.get());
414 Sector* sector = titlesession->get_current_sector();
415 sector->deactivate();
416 Menu::set_current(NULL);
420 TitleScreen::draw(DrawingContext& context)
422 Sector* sector = titlesession->get_current_sector();
423 sector->draw(context);
425 // FIXME: Add something to scale the frame to the resolution of the screen
426 context.draw_surface(frame.get(), Vector(0,0),LAYER_FOREGROUND1);
428 context.draw_text(white_small_text, "SuperTux " PACKAGE_VERSION "\n",
429 Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
430 context.draw_text(white_small_text,
432 "Copyright (c) 2007 SuperTux Devel Team\n"
433 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
434 "redistribute it under certain conditions; see the file COPYING for details.\n"
436 Vector(5, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
437 ALIGN_LEFT, LAYER_FOREGROUND1);
441 TitleScreen::update(float elapsed_time)
443 main_loop->set_speed(0.6f);
444 Sector* sector = titlesession->get_current_sector();
445 sector->update(elapsed_time);
449 Menu* menu = Menu::current();
453 if(menu == main_menu.get()) {
454 switch (main_menu->check()) {
456 // Start Game, ie. goto the slots menu
457 if(main_world.get() == NULL) {
458 main_world.reset(new World());
459 main_world->load("levels/world1/info");
461 current_world = main_world.get();
465 case MNID_LEVELS_CONTRIB:
467 generate_contrib_menu();
468 Menu::push_current(contrib_menu.get());
473 generate_addons_menu();
474 Menu::push_current(addons_menu.get());
478 main_loop->push_screen(new TextScroller("credits.txt"),
482 case MNID_QUITMAINMENU:
483 main_loop->quit(new FadeOut(0.25));
484 sound_manager->stop_music(0.25);
487 } else if(menu == contrib_menu.get()) {
488 check_levels_contrib_menu();
489 } else if(menu == addons_menu.get()) {
491 } else if (menu == contrib_world_menu.get()) {
492 check_contrib_world_menu();
496 // reopen menu of user closed it (so that the app doesn't close when user
497 // accidently hit ESC)
498 if(Menu::current() == 0) {
499 generate_main_menu();
500 Menu::set_current(main_menu.get());
505 TitleScreen::start_game()
507 std::string basename = current_world->get_basedir();
508 basename = basename.substr(0, basename.length()-1);
509 std::string worlddirname = FileSystem::basename(basename);
510 std::ostringstream stream;
511 stream << "profile" << config->profile << "/" << worlddirname << ".stsg";
512 std::string slotfile = stream.str();
515 current_world->set_savegame_filename(slotfile);
516 current_world->run();
517 } catch(std::exception& e) {
518 log_fatal << "Couldn't start world: " << e.what() << std::endl;