fixed game load/save
[supertux.git] / src / title.c
1 /*
2   title.c
3   
4   Super Tux - Title Screen
5   
6   by Bill Kendrick
7   bill@newbreedsoftware.com
8   http://www.newbreedsoftware.com/supertux/
9   
10   April 11, 2000 - December 29, 2003
11 */
12
13 #include <stdio.h>
14 #include <stdlib.h>
15 #include <string.h>
16 #include <errno.h>
17 #include <unistd.h>
18 #include <SDL.h>
19 #include <SDL_image.h>
20
21 #ifdef LINUX
22 #include <pwd.h>
23 #include <sys/types.h>
24 #include <ctype.h>
25 #endif
26
27 #include "defines.h"
28 #include "globals.h"
29 #include "title.h"
30 #include "screen.h"
31 #include "high_scores.h"
32 #include "menu.h"
33 #include "texture.h"
34 #include "timer.h"
35 #include "setup.h"
36 #include "level.h"
37 #include "gameloop.h"
38 #include "leveleditor.h"
39
40 texture_type bkg_title, img_choose_subset, anim1, anim2;
41 SDL_Event event;
42 SDLKey key;
43 int quit, frame, pict, i;
44
45 void display_credits();
46
47 void draw_background()
48 {
49   /* Draw the title background: */
50
51   texture_draw_bg(&bkg_title, NO_UPDATE);
52
53   /* Animate title screen: */
54
55   pict = (frame / 5) % 3;
56
57   if (pict == 0)
58     texture_draw_part(&bkg_title, 560, 270, 560, 270, 80, 75, NO_UPDATE);
59   else if (pict == 1)
60     texture_draw(&anim1, 560, 270, NO_UPDATE);
61   else if (pict == 2)
62     texture_draw(&anim2, 560, 270, NO_UPDATE);
63 }
64
65 /* --- TITLE SCREEN --- */
66
67 int title(void)
68 {
69   int done;
70   char str[80];
71   string_list_type level_subsets;
72   level_subsets = dsubdirs("/levels", "info");
73   st_subset subset;
74   subset_init(&subset);
75
76   /* Reset menu variables */
77   menu_reset();
78   menu_set_current(&main_menu);
79
80   clearscreen(0, 0, 0);
81   updatescreen();
82
83   /* Load images: */
84
85   texture_load(&bkg_title,DATA_PREFIX "/images/title/title.png", IGNORE_ALPHA);
86   texture_load(&anim1,DATA_PREFIX "/images/title/title-anim2.png", IGNORE_ALPHA);
87   texture_load(&anim2,DATA_PREFIX "/images/title/title-anim1.png", IGNORE_ALPHA);
88   texture_load(&img_choose_subset,DATA_PREFIX "/images/status/choose-level-subset.png", USE_ALPHA);
89
90   /* --- Main title loop: --- */
91
92   done = 0;
93   quit = 0;
94   show_menu = 1;
95   frame = 0;
96
97   /* Draw the title background: */
98   texture_draw_bg(&bkg_title, NO_UPDATE);
99
100   load_hs();
101
102   while (!done && !quit)
103     {
104       /* Handle events: */
105
106       while (SDL_PollEvent(&event))
107         {
108           if (event.type == SDL_QUIT)
109             {
110               /* Quit event - quit: */
111               quit = 1;
112             }
113           else if (event.type == SDL_KEYDOWN)
114             {
115               /* Keypress... */
116
117               key = event.key.keysym.sym;
118
119               /* Check for menu events */
120               menu_event(&event.key.keysym);
121
122               if (key == SDLK_ESCAPE)
123                 {
124                   /* Escape: Quit: */
125
126                   quit = 1;
127                 }
128             }
129 #ifdef JOY_YES
130           else if (event.type == SDL_JOYAXISMOTION && event.jaxis.axis == JOY_Y)
131             {
132               if (event.jaxis.value > 1024)
133                 menuaction = MN_DOWN;
134               else if (event.jaxis.value < -1024)
135                 menuaction = MN_UP;
136             }
137           else if (event.type == SDL_JOYBUTTONDOWN)
138             {
139               /* Joystick button: Continue: */
140
141               menuaction = MN_HIT;
142             }
143 #endif
144
145         }
146
147       /* Draw the background: */
148       draw_background();
149
150       /* Draw the high score: */
151       sprintf(str, "High score: %d", hs_score);
152       text_drawf(&gold_text, str, 0, -40, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
153       sprintf(str, "by %s", hs_name);
154       text_drawf(&gold_text, str, 0, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
155
156       /* Don't draw menu, if quit is true */
157       if(show_menu && !quit)
158         menu_process_current();
159
160       if(current_menu == &main_menu)
161         {
162           switch (menu_check(&main_menu))
163             {
164             case 2:
165               done = 0;
166               i = 0;
167               if(level_subsets.num_items != 0)
168                 {
169                   subset_load(&subset,level_subsets.item[0]);
170                   while(!done)
171                     {
172                       texture_draw(&img_choose_subset,(screen->w - img_choose_subset.w) / 2, 0, NO_UPDATE);
173                       if(level_subsets.num_items != 0)
174                         {
175                           texture_draw(&subset.image,(screen->w - subset.image.w) / 2 + 25,78,NO_UPDATE);
176                           if(level_subsets.num_items > 1)
177                             {
178                               if(i > 0)
179                                 texture_draw(&arrow_left,(screen->w / 2) - ((strlen(subset.title)+2)*16)/2,20,NO_UPDATE);
180                               if(i < level_subsets.num_items-1)
181                                 texture_draw(&arrow_right,(screen->w / 2) + ((strlen(subset.title))*16)/2,20,NO_UPDATE);
182                             }
183                           text_drawf(&gold_text, subset.title, 0, 20, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
184                           text_drawf(&gold_text, subset.description, 20, -20, A_HMIDDLE, A_BOTTOM, 1, NO_UPDATE);
185                         }
186                       updatescreen();
187                       SDL_Delay(50);
188                       while(SDL_PollEvent(&event) && !done)
189                         {
190                           switch(event.type)
191                             {
192                             case SDL_QUIT:
193                               done = 1;
194                               quit = 1;
195                               break;
196                             case SDL_KEYDOWN:           // key pressed
197                               /* Keypress... */
198
199                               key = event.key.keysym.sym;
200
201                               if(key == SDLK_LEFT)
202                                 {
203                                   if(i > 0)
204                                     {
205                                       --i;
206                                       subset_free(&subset);
207                                       subset_load(&subset,level_subsets.item[i]);
208                                     }
209                                 }
210                               else if(key == SDLK_RIGHT)
211                                 {
212                                   if(i < level_subsets.num_items -1)
213                                     {
214                                       ++i;
215                                       subset_free(&subset);
216                                       subset_load(&subset,level_subsets.item[i]);
217                                     }
218                                 }
219                               else if(key == SDLK_SPACE || key == SDLK_RETURN)
220                                 {
221                                   done = YES;
222                                   quit = gameloop(subset.name,1,ST_GL_PLAY);
223                                   subset_free(&subset);
224                                 }
225                               else if(key == SDLK_ESCAPE)
226                                 {
227                                   done = YES;
228                                 }
229                               break;
230                             default:
231                               break;
232                             }
233                         }
234                     }
235                 }
236               break;
237             case 3:
238               update_load_save_game_menu(&load_game_menu, YES);
239               break;
240             case 5:
241               done = 1;
242               quit = leveleditor(1);
243               break;
244             case 6:
245               display_credits();
246               break;
247             case 8:
248               quit = 1;
249               break;
250             }
251         }
252       else if(current_menu == &options_menu)
253         {
254           process_options_menu();
255         }
256       else if(current_menu == &load_game_menu)
257         {
258           process_save_load_game_menu(NO);
259         }
260
261       flipscreen();
262
263       /* Pause: */
264       frame++;
265       SDL_Delay(50);
266
267     }
268   /* Free surfaces: */
269
270   texture_free(&bkg_title);
271   texture_free(&anim1);
272   texture_free(&anim2);
273   string_list_free(&level_subsets);
274
275   /* Return to main! */
276
277   return(quit);
278 }
279
280 void display_credits()
281 {
282   int done;
283   int scroll, speed;
284   timer_type timer;
285   int n,d,e;
286   int length;
287   FILE* fi;
288   char temp[1024];
289   string_list_type names;
290   string_list_init(&names);
291   char filename[1024];
292   sprintf(filename,"%s/CREDITS",DATA_PREFIX);
293   if((fi = fopen(filename,"r")) != NULL)
294     {
295       while(fgets(temp, sizeof(temp), fi) != NULL)
296         {
297           temp[strlen(temp)-1]='\0';
298           string_list_add_item(&names,temp);
299         }
300       fclose(fi);
301     }
302     else
303     {
304     string_list_add_item(&names,"Credits were not found!");
305     string_list_add_item(&names,"Shame on the guy, who");
306     string_list_add_item(&names,"forgot to include them");
307     string_list_add_item(&names,"in your SuperTux distribution.");
308     }
309
310
311   timer_init(&timer, SDL_GetTicks());
312   timer_start(&timer, 50);
313
314   scroll = 0;
315   speed = 1;
316   done = 0;
317
318   n = d = 0;
319   e = -20;
320
321   length = names.num_items;
322
323   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
324
325   while(done == 0)
326     {
327       /* in case of input, exit */
328       while(SDL_PollEvent(&event))
329         switch(event.type)
330           {
331           case SDL_KEYDOWN:
332             switch(event.key.keysym.sym)
333               {
334               case SDLK_DOWN:
335                 speed -= 1;
336                 break;
337               case SDLK_UP:
338                 speed += 1;
339                 break;
340               case SDLK_SPACE:
341               case SDLK_RETURN:
342                 if(speed >= 0)
343                   scroll += 60;
344                 break;
345               case SDLK_ESCAPE:
346                 done = 1;
347                 break;
348               default:
349                 break;
350               }
351             break;
352           case SDL_QUIT:
353             done = 1;
354             break;
355           default:
356             break;
357           }
358
359       /* draw the credits */
360
361       draw_background();
362
363       text_drawf(&white_big_text, "- Credits -", 0, screen->h-scroll, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
364
365       for(i = 0, n = 0, d = 0; i < length; i++,n++,d++)
366         {
367           if(names.item[i] == "")
368             n--;
369           else
370             {
371               if(names.item[i][0] == ' ')
372                 text_drawf(&white_small_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll-10, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
373               else if(names.item[i][0] == '     ')
374                 text_drawf(&white_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
375               else if(names.item[i+1][0] == '-' || names.item[i][0] == '-')
376                 text_drawf(&white_big_text, names.item[i], 0, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 3+e%7, NO_UPDATE);
377               else
378                 text_drawf(&blue_text, names.item[i], 0 + e % 20, 60+screen->h+(n*18)+(d*18)-scroll, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
379             }
380         }
381       if(e == 20)
382       {
383       e = -19;
384       }
385       e++;
386       
387       
388       texture_draw_part(&bkg_title, 0, 0, 0, 0, 640, 130, NO_UPDATE);
389
390       flipscreen();
391
392       if(60+screen->h+(n*18)+(d*18)-scroll < 0 && 20+60+screen->h+(n*18)+(d*18)-scroll < 0)
393         done = 1;
394
395       scroll += speed;
396       if(scroll < 0)
397         scroll = 0;
398
399       SDL_Delay(35);
400
401       if(timer_get_left(&timer) < 0)
402         {
403           frame++;
404           timer_start(&timer, 50);
405         }
406     }
407   string_list_free(&names);
408
409   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
410   show_menu = 1;
411   menu_set_current(&main_menu);
412 }