4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 #include "video/surface.hpp"
28 #include "math/rect.hpp"
30 namespace lisp { class Lisp; }
41 /// bitset for tile attributes
43 /** solid tile that is indestructable by Tux */
45 /** uni-directional solid tile */
47 /** a brick that can be destroyed by jumping under it */
49 /** the level should be finished when touching a goaltile.
50 * if data is 0 then the endsequence should be triggered, if data is 1
51 * then we can finish the level instantly.
56 /** Bonusbox, content is stored in \a data */
61 /* interesting flags (the following are passed to gameobjects) */
62 FIRST_INTERESTING_FLAG = 0x0100,
64 /** an ice brick that makes tux sliding more than usual */
66 /** a water tile in which tux starts to swim */
68 /** a tile that hurts the player if he touches it */
70 /** for lava: WATER, HURTS, FIRE */
76 WORLDMAP_NORTH = 0x0001,
77 WORLDMAP_SOUTH = 0x0002,
78 WORLDMAP_EAST = 0x0004,
79 WORLDMAP_WEST = 0x0008,
80 WORLDMAP_DIR_MASK = 0x000f,
82 WORLDMAP_STOP = 0x0010,
84 // convenience values ("C" stands for crossroads)
85 WORLDMAP_CNSE = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST,
86 WORLDMAP_CNSW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_WEST,
87 WORLDMAP_CNEW = WORLDMAP_NORTH | WORLDMAP_EAST | WORLDMAP_WEST,
88 WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
89 WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
93 ImageSpec(const std::string& newfile, const Rect& newrect)
94 : file(newfile), rect(newrect)
102 const TileSet *tileset;
103 std::vector<ImageSpec> imagespecs;
104 std::vector<Surface*> images;
109 /** General purpose data attached to a tile (content of a box, type of coin)*/
117 /** Draw a tile on the screen */
118 void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
120 uint32_t getAttributes() const
121 { return attributes; }
126 /// returns the width of the tile in pixels
131 return (int) images[0]->get_width();
134 /// returns the height of the tiles in pixels
135 int getHeight() const
139 return (int) images[0]->get_height();
143 friend class TileSet;
144 Tile(const TileSet *tileset);
145 Tile(const TileSet *tileset, Uint32 attributes, const ImageSpec& imagespec);
149 /// parses the tile and returns it's id number
150 uint32_t parse(const lisp::Lisp& reader);
151 void parse_images(const lisp::Lisp& cur);