4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
26 #include "video/surface.hpp"
27 #include "math/rect.hpp"
29 namespace lisp { class Lisp; }
40 /// bitset for tile attributes
42 /** solid tile that is indestructible by Tux */
44 /** uni-directional solid tile */
46 /** a brick that can be destroyed by jumping under it */
48 /** the level should be finished when touching a goaltile.
49 * if data is 0 then the endsequence should be triggered, if data is 1
50 * then we can finish the level instantly.
55 /** Bonusbox, content is stored in \a data */
60 /* interesting flags (the following are passed to gameobjects) */
61 FIRST_INTERESTING_FLAG = 0x0100,
63 /** an ice brick that makes tux sliding more than usual */
65 /** a water tile in which tux starts to swim */
67 /** a tile that hurts the player if he touches it */
69 /** for lava: WATER, HURTS, FIRE */
75 WORLDMAP_NORTH = 0x0001,
76 WORLDMAP_SOUTH = 0x0002,
77 WORLDMAP_EAST = 0x0004,
78 WORLDMAP_WEST = 0x0008,
79 WORLDMAP_DIR_MASK = 0x000f,
81 WORLDMAP_STOP = 0x0010,
83 // convenience values ("C" stands for crossroads)
84 WORLDMAP_CNSE = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST,
85 WORLDMAP_CNSW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_WEST,
86 WORLDMAP_CNEW = WORLDMAP_NORTH | WORLDMAP_EAST | WORLDMAP_WEST,
87 WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
88 WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
92 ImageSpec(const std::string& newfile, const Rect& newrect)
93 : file(newfile), rect(newrect)
101 const TileSet *tileset;
102 std::vector<ImageSpec> imagespecs;
103 std::vector<Surface*> images;
108 /** General purpose data attached to a tile (content of a box, type of coin)*/
116 /** Draw a tile on the screen */
117 void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
119 uint32_t getAttributes() const
120 { return attributes; }
125 /// returns the width of the tile in pixels
130 return (int) images[0]->get_width();
133 /// returns the height of the tiles in pixels
134 int getHeight() const
138 return (int) images[0]->get_height();
142 friend class TileSet;
143 Tile(const TileSet *tileset);
144 Tile(const TileSet *tileset, std::vector<std::string> images, Rect rect,
145 Uint32 attributes = 0, Uint32 data = 0, float animfps = 1.0);
149 /// parses the tile and returns it's id number
150 uint32_t parse(const lisp::Lisp& reader);
151 void parse_images(const lisp::Lisp& cur);
153 //Correct small oddities in attributes that naive people
154 //might miss (and rebuke them for it)
155 void correct_attributes();