4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 #include "lispreader.h"
42 std::vector<Surface*> images;
43 std::vector<Surface*> editor_images;
45 std::vector<std::string> filenames;
47 /** solid tile that is indestructable by Tux */
50 /** a brick that can be destroyed by jumping under it */
59 /** Bonusbox, content is stored in \a data */
62 /** Tile is a distro/coin */
65 /** the level should be finished when touching a goaltile.
66 * if data is 0 then the endsequence should be triggered, if data is 1
67 * then we can finish the level instantly.
71 /** General purpose data attached to a tile (content of a box, type of coin) */
74 /** Id of the tile that is going to replace this tile once it has
75 been collected or jumped at */
80 /** Draw a tile on the screen: */
81 static void draw(float x, float y, unsigned int c, Uint8 alpha = 255);
87 std::vector<int> tiles;
96 std::vector<Tile*> tiles;
97 static TileManager* instance_ ;
98 static std::vector<TileGroup>* tilegroups_;
99 void load_tileset(std::string filename);
101 std::string current_tileset;
104 static TileManager* instance() { return instance_ ? instance_ : instance_ = new TileManager(); }
105 static void destroy_instance() { delete instance_; instance_ = 0; }
107 static std::vector<TileGroup>* tilegroups() { return tilegroups_ ? tilegroups_ : tilegroups_ = new std::vector<TileGroup>; }
108 Tile* get(unsigned int id) {
109 if(id < tiles.size())
115 // Never return 0, but return the 0th tile instead so that
116 // user code doesn't have to check for NULL pointers all over