4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
26 #include "video/surface.h"
28 using namespace SuperTux;
43 /// parses the tile and returns it's id number
44 void read(LispReader& reader);
48 std::vector<Surface*> images;
49 std::vector<Surface*> editor_images;
51 /// bitset for tileflags
53 /** solid tile that is indestructable by Tux */
55 /** uni-directional solid tile */
57 /** a brick that can be destroyed by jumping under it */
59 /** an ice brick that makes tux sliding more than usual */
61 /** a water tile in which tux starts to swim */
63 /** a tile that hurts the player if he touches it */
65 /** Bonusbox, content is stored in \a data */
69 /** the level should be finished when touching a goaltile.
70 * if data is 0 then the endsequence should be triggered, if data is 1
71 * then we can finish the level instantly.
78 /** tile attributes */
81 /** General purpose data attached to a tile (content of a box, type of coin)*/
84 /** Id of the tile that is going to replace this tile once it has
85 been collected or jumped at */
90 /** Draw a tile on the screen */
91 void draw(DrawingContext& context, const Vector& pos, int layer) const;
93 /// returns the width of the tile in pixels
101 /// returns the height of the tiles in pixels
102 int getHeight() const