4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 #include "screen/texture.h"
30 #include "lispreader.h"
45 /// parses the tile and returns it's id number
46 int read(LispReader& reader);
50 std::vector<Surface*> images;
51 std::vector<Surface*> editor_images;
53 /// bitset for tileflags
55 /** solid tile that is indestructable by Tux */
57 /** uni-directional solid tile */
59 /** a brick that can be destroyed by jumping under it */
61 /** an ice brick that makes tux sliding more than usual */
63 /** a water tile in which tux starts to swim */
65 /** a tile that hurts the player if he touches it */
67 /** Bonusbox, content is stored in \a data */
71 /** the level should be finished when touching a goaltile.
72 * if data is 0 then the endsequence should be triggered, if data is 1
73 * then we can finish the level instantly.
78 /** tile attributes */
81 /** General purpose data attached to a tile (content of a box, type of coin)*/
84 /** Id of the tile that is going to replace this tile once it has
85 been collected or jumped at */
90 /** Draw a tile on the screen: */
91 static void draw(const Vector& pos, unsigned int c, Uint8 alpha = 255);
93 /// returns the width of the tile in pixels
101 /// returns the height of the tiles in pixels
102 int getHeight() const
112 friend bool operator<(const TileGroup& lhs, const TileGroup& rhs)
113 { return lhs.name < rhs.name; };
114 friend bool operator>(const TileGroup& lhs, const TileGroup& rhs)
115 { return lhs.name > rhs.name; };
118 std::vector<int> tiles;
127 std::vector<Tile*> tiles;
128 static TileManager* instance_ ;
129 static std::set<TileGroup>* tilegroups_;
130 void load_tileset(std::string filename);
132 std::string current_tileset;
135 static TileManager* instance()
136 { return instance_ ? instance_ : instance_ = new TileManager(); }
137 static void destroy_instance()
138 { delete instance_; instance_ = 0; }
140 void draw_tile(DrawingContext& context, unsigned int id,
141 const Vector& pos, int layer);
143 static std::set<TileGroup>* tilegroups() { if(!instance_) { instance_ = new TileManager(); } return tilegroups_ ? tilegroups_ : tilegroups_ = new std::set<TileGroup>; }
144 Tile* get(unsigned int id) {
145 if(id < tiles.size())
151 // Never return 0, but return the 0th tile instead so that
152 // user code doesn't have to check for NULL pointers all over