2 // C Interface: texture
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_TEXTURE_H
14 #define SUPERTUX_TEXTURE_H
18 #include <SDL/SDL_opengl.h>
22 typedef struct texture_type
24 SDL_Surface* sdl_surface;
31 void texture_setup(void);
32 void (*texture_load) (texture_type* ptexture, char * file, int use_alpha);
33 void (*texture_free) (texture_type* ptexture);
34 void (*texture_draw) (texture_type* ptexture, float x, float y, int update);
35 void (*texture_draw_bg) (texture_type* ptexture, int update);
36 void (*texture_draw_part) (texture_type* ptexture, float x, float y, float w, float h, int update);
37 void texture_load_sdl(texture_type* ptexture, char * file, int use_alpha);
38 void texture_free_sdl(texture_type* ptexture);
39 void texture_draw_sdl(texture_type* ptexture, float x, float y, int update);
40 void texture_draw_bg_sdl(texture_type* ptexture, int update);
41 void texture_draw_part_sdl(texture_type* ptexture, float x, float y, float w, float h, int update);
42 void texture_from_sdl_surface(texture_type* ptexture, SDL_Surface * sdl_surf, int use_alpha);
44 void texture_load_gl(texture_type* ptexture, char * file, int use_alpha);
45 void texture_free_gl(texture_type* ptexture);
46 void texture_draw_gl(texture_type* ptexture, float x, float y, int update);
47 void texture_draw_bg_gl(texture_type* ptexture, int update);
48 void texture_draw_part_gl(texture_type* ptexture, float x, float y, float w, float h, int update);
49 void texture_create_gl(SDL_Surface * surf, GLint * tex);
52 #endif /*SUPERTUX_TEXTURE_H*/