4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #include <sys/types.h>
30 #include "leveleditor.h"
33 #include "resources.h"
37 int main(int argc, char * argv[])
40 parseargs(argc, argv);
49 if (launch_worldmap_mode)
51 WorldMapNS::WorldMap worldmap;
54 else if (level_startup_file)
56 GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
68 TileManager::destroy_instance();
70 Surface::debug_check();