4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #include <sys/types.h>
26 #include "exceptions.h"
34 #include "leveleditor.h"
37 #include "resources.h"
41 int main(int argc, char * argv[])
45 parseargs(argc, argv);
54 if (launch_leveleditor_mode && level_startup_file)
56 leveleditor(level_startup_file);
58 else if (level_startup_file)
60 GameSession session(level_startup_file, 1, ST_GL_LOAD_LEVEL_FILE);
73 TileManager::destroy_instance();
75 Surface::debug_check();
79 catch (SuperTuxException &e)
81 std::cerr << "Unhandled SuperTux exception:\n " << e.what_file() << ":" << e.what_line() << ": " << e.what() << std::endl;
83 catch (std::exception &e)
85 std:: cerr << "Unhandled exception: " << e.what() << std::endl;