2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
30 void set_savegame_filename(const std::string& filename);
31 void load(const std::string& filename);
36 const std::string& get_level_filename(unsigned int i) const;
37 unsigned int get_num_levels() const;
39 const std::string& get_basedir() const;
41 static World* current()
49 std::vector<std::string> levels;
51 std::string savegame_filename;
52 /// squirrel table that saves persistent state (about the world)
53 HSQOBJECT state_table;
54 HSQOBJECT world_thread;
55 static World* current_;
59 std::string description;
62 bool hide_from_contribs;