2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_WORLD_HPP
29 static World* current()
35 static World* current_;
41 void set_savegame_filename(const std::string& filename);
42 void load(const std::string& filename);
47 unsigned int get_num_levels() const;
49 const std::string& get_level_filename(unsigned int i) const;
50 const std::string& get_basedir() const;
51 const std::string& get_title() const;
52 /** returns player status */
53 PlayerStatus* get_player_status() const { return player_status.get(); }
59 std::vector<std::string> levels;
61 std::string savegame_filename;
62 /// squirrel table that saves persistent state (about the world)
63 HSQOBJECT state_table;
64 HSQOBJECT world_thread;
66 std::string description;
67 std::auto_ptr<PlayerStatus> player_status;
70 bool hide_from_contribs;