2 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "supertux/options_menu.hpp"
20 #include "audio/sound_manager.hpp"
21 #include "control/joystickkeyboardcontroller.hpp"
22 #include "gui/menu.hpp"
23 #include "gui/menu_item.hpp"
24 #include "supertux/gameconfig.hpp"
25 #include "supertux/main.hpp"
26 #include "supertux/profile_menu.hpp"
27 #include "util/gettext.hpp"
28 #include "video/renderer.hpp"
30 Menu* options_menu = 0;
34 MNID_FULLSCREEN_RESOLUTION,
42 class LanguageMenu : public Menu
46 add_label(_("Language"));
48 add_entry(0, std::string("<")+_("auto-detect")+">");
49 add_entry(1, "English");
52 std::set<std::string> languages = dictionary_manager.get_languages();
53 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
54 std::string locale_name = *i;
55 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
56 std::string locale_fullname = locale_name;
57 if (std::string(ldef.code) == locale_name) {
58 locale_fullname = ldef.name;
60 add_entry(mnid++, locale_fullname);
67 virtual void menu_action(MenuItem* item) {
69 g_config->locale = "";
70 dictionary_manager.set_language(g_config->locale);
74 else if (item->id == 1) {
75 g_config->locale = "en";
76 dictionary_manager.set_language(g_config->locale);
81 std::set<std::string> languages = dictionary_manager.get_languages();
82 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
83 std::string locale_name = *i;
84 if (item->id == mnid++) {
85 g_config->locale = locale_name;
86 dictionary_manager.set_language(g_config->locale);
94 class OptionsMenu : public Menu
98 virtual ~OptionsMenu();
100 virtual void menu_action(MenuItem* item);
103 std::auto_ptr<LanguageMenu> language_menu;
107 OptionsMenu::OptionsMenu() :
110 language_menu.reset(new LanguageMenu());
112 add_label(_("Options"));
115 // Language change should only be possible in the main menu, since elsewhere it might not always work fully
116 // FIXME: Implement me: if (get_parent() == main_menu)
117 add_submenu(_("Select Language"), language_menu.get())
118 ->set_help(_("Select a different language to display text in"));
120 add_submenu(_("Select Profile"), get_profile_menu())
121 ->set_help(_("Select a profile to play with"));
123 add_toggle(MNID_PROFILES, _("Profile on Startup"), g_config->sound_enabled)
124 ->set_help(_("Select your profile immediately after start-up"));
126 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), g_config->use_fullscreen)
127 ->set_help(_("Fill the entire screen"));
129 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
130 fullscreen_res->set_help(_("Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)"));
132 MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"));
133 magnification->set_help(_("Change the magnification of the game area"));
135 // These values go from screen:640/projection:1600 to
136 // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
137 magnification->list.push_back("auto");
138 magnification->list.push_back("40%");
139 magnification->list.push_back("50%");
140 magnification->list.push_back("62.5%");
141 magnification->list.push_back("80%");
142 magnification->list.push_back("100%");
143 magnification->list.push_back("125%");
144 magnification->list.push_back("160%");
145 magnification->list.push_back("200%");
146 magnification->list.push_back("250%");
148 SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
150 if (modes == (SDL_Rect **)0)
151 { // No resolutions at all available, bad
154 else if(modes == (SDL_Rect **)-1)
155 { // All resolutions should work, so we fall back to hardcoded defaults
156 fullscreen_res->list.push_back("640x480");
157 fullscreen_res->list.push_back("800x600");
158 fullscreen_res->list.push_back("1024x768");
159 fullscreen_res->list.push_back("1152x864");
160 fullscreen_res->list.push_back("1280x960");
161 fullscreen_res->list.push_back("1280x1024");
162 fullscreen_res->list.push_back("1440x900");
163 fullscreen_res->list.push_back("1680x1050");
164 fullscreen_res->list.push_back("1600x1200");
165 fullscreen_res->list.push_back("1920x1080");
166 fullscreen_res->list.push_back("1920x1200");
170 for(int i = 0; modes[i]; ++i)
172 std::ostringstream out;
173 out << modes[i]->w << "x" << modes[i]->h;
174 fullscreen_res->list.push_back(out.str());
178 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
179 aspect->set_help(_("Adjust the aspect ratio"));
181 aspect->list.push_back("auto");
182 aspect->list.push_back("5:4");
183 aspect->list.push_back("4:3");
184 aspect->list.push_back("16:10");
185 aspect->list.push_back("16:9");
186 aspect->list.push_back("1368:768");
188 if (g_config->aspect_width != 0 && g_config->aspect_height != 0)
190 std::ostringstream out;
191 out << g_config->aspect_width << ":" << g_config->aspect_height;
192 std::string aspect_ratio = out.str();
193 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
195 if(*i == aspect_ratio)
197 aspect_ratio.clear();
202 if (!aspect_ratio.empty())
204 aspect->selected = aspect->list.size();
205 aspect->list.push_back(aspect_ratio);
209 if (sound_manager->is_audio_enabled()) {
210 add_toggle(MNID_SOUND, _("Sound"), g_config->sound_enabled)
211 ->set_help(_("Disable all sound effects"));
212 add_toggle(MNID_MUSIC, _("Music"), g_config->music_enabled)
213 ->set_help(_("Disable all music"));
215 add_inactive(MNID_SOUND, _("Sound (disabled)"));
216 add_inactive(MNID_MUSIC, _("Music (disabled)"));
219 add_submenu(_("Setup Keyboard"), g_main_controller->get_key_options_menu())
220 ->set_help(_("Configure key-action mappings"));
222 add_submenu(_("Setup Joystick") ,g_main_controller->get_joystick_options_menu())
223 ->set_help(_("Configure joystick control-action mappings"));
228 OptionsMenu::~OptionsMenu()
233 OptionsMenu::menu_action(MenuItem* item)
236 case MNID_ASPECTRATIO:
238 if (item->list[item->selected] == "auto")
240 g_config->aspect_width = 0; // Magic values
241 g_config->aspect_height = 0;
242 Renderer::instance()->apply_config();
245 else if(sscanf(item->list[item->selected].c_str(), "%d:%d", &g_config->aspect_width, &g_config->aspect_height) == 2)
247 Renderer::instance()->apply_config();
252 assert(!"This must not be reached");
257 case MNID_MAGNIFICATION:
258 if (item->list[item->selected] == "auto")
260 g_config->magnification = 0.0f; // Magic value
262 else if(sscanf(item->list[item->selected].c_str(), "%f", &g_config->magnification) == 1)
264 g_config->magnification /= 100.0f;
266 Renderer::instance()->apply_config();
270 case MNID_FULLSCREEN_RESOLUTION:
271 if(sscanf(item->list[item->selected].c_str(), "%dx%d", &g_config->fullscreen_width, &g_config->fullscreen_height) == 2)
273 // do nothing, changes are only applied when toggling fullscreen mode
277 case MNID_FULLSCREEN:
278 if(g_config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
279 g_config->use_fullscreen = !g_config->use_fullscreen;
280 init_video(); // FIXME: Should call apply_config instead
287 if(g_config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
288 g_config->sound_enabled = !g_config->sound_enabled;
289 sound_manager->enable_sound(g_config->sound_enabled);
295 if(g_config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
296 g_config->music_enabled = !g_config->music_enabled;
297 sound_manager->enable_music(g_config->music_enabled);
307 Menu* get_options_menu()
309 //static OptionsMenu menu;
310 options_menu = new OptionsMenu();
314 void free_options_menu()