2 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_SUPERTUX_OBJECT_FACTORY_HPP
19 #define HEADER_SUPERTUX_SUPERTUX_OBJECT_FACTORY_HPP
24 #include "supertux/direction.hpp"
25 #include "util/reader_fwd.hpp"
30 class AbstractObjectFactory
33 virtual ~AbstractObjectFactory()
36 /** Creates a new gameobject from a lisp node.
37 * Remember to delete the objects later
39 virtual GameObject* create(const Reader& reader) = 0;
43 class ConcreteObjectFactory : public AbstractObjectFactory
46 ConcreteObjectFactory() {}
47 ~ConcreteObjectFactory() {}
49 GameObject* create(const Reader& reader)
58 static ObjectFactory& instance();
61 typedef std::map<std::string, AbstractObjectFactory*> Factories;
68 GameObject* create(const std::string& name, const Reader& reader);
69 GameObject* create(const std::string& name, const Vector& pos, const Direction dir = AUTO);
73 void add_factory(const char* name)
75 assert(factories.find(name) == factories.end());
76 factories[name] = new ConcreteObjectFactory<C>();
78 void init_factories();