2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/menu/contrib_menu.hpp"
22 #include "gui/menu_manager.hpp"
23 #include "supertux/game_manager.hpp"
24 #include "supertux/gameconfig.hpp"
25 #include "supertux/menu/contrib_world_menu.hpp"
26 #include "supertux/menu/menu_storage.hpp"
27 #include "supertux/title_screen.hpp"
28 #include "supertux/world.hpp"
29 #include "util/file_system.hpp"
30 #include "util/gettext.hpp"
32 ContribMenu::ContribMenu() :
35 /** Generating contrib levels list by making use of Level Subset */
36 std::vector<std::string> level_worlds;
37 char** files = PHYSFS_enumerateFiles("levels/");
38 for(const char* const* filename = files; *filename != 0; ++filename) {
39 std::string filepath = std::string("levels/") + *filename;
40 if(PHYSFS_isDirectory(filepath.c_str()))
41 level_worlds.push_back(filepath);
43 PHYSFS_freeList(files);
45 add_label(_("Contrib Levels"));
49 for (std::vector<std::string>::const_iterator it = level_worlds.begin(); it != level_worlds.end(); ++it)
53 std::unique_ptr<World> world (new World);
55 world->load(*it + "/info");
57 if (!world->hide_from_contribs())
59 { // FIXME: yuck, this should be easier
60 std::ostringstream stream;
61 std::string worlddirname = FileSystem::basename(*it);
62 stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
63 std::string slotfile = stream.str();
64 world->set_savegame_filename(stream.str());
68 std::ostringstream title;
69 title << world->get_title() << " (" << world->get_num_solved_levels() << "/" << world->get_num_levels() << ")";
70 add_entry(i++, title.str());
71 m_contrib_worlds.push_back(std::move(world));
74 catch(std::exception& e)
76 log_info << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
84 ContribMenu::~ContribMenu()
89 ContribMenu::check_menu()
94 World* world = m_contrib_worlds[index].get();
95 if (!world->is_levelset())
97 // FIXME: not the most elegant of solutions to std::move() the
98 // World, but the ContribMenu should get destructed after this,
100 GameManager::current()->start_game(std::move(m_contrib_worlds[index]));
104 MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribWorldMenu(std::move(m_contrib_worlds[index]))));