2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVEL_TRANSFORMER_HPP
24 * This class is an abstract interface for algorithms that transform levels in
25 * some way before they are played.
27 class LevelTransformer
30 virtual ~LevelTransformer();
32 /** transform a complete Level, the standard implementation just calls
33 * transformSector on each sector in the level.
35 virtual void transform(Level* level);
37 virtual void transform_sector(Sector* sector) = 0;