2 // Copyright (C) 2009 Mathnerd314
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_CONSTANTS_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_CONSTANTS_HPP
22 // a small value... be careful as CD is very sensitive to it
23 static const float DELTA = .0005f;
25 // the engine will be run with a logical framerate of 64fps.
26 // We chose 64fps here because it is a power of 2, so 1/64 gives an "even"
28 static const float LOGICAL_FPS = 64.0;
30 // SHIFT_DELTA is used for sliding over 1-tile gaps and collision detection
31 static const float SHIFT_DELTA = 7.0f;