2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_COLLISION_HIT_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_COLLISION_HIT_HPP
20 #include "math/vector.hpp"
23 * Used as return value for the collision functions, to indicate how the
24 * collision should be handled
28 /// don't move the object
30 /// move object out of collision and check for collisions again
31 /// if this happens to often then the move will just be aborted
33 /// do the move ignoring the collision
35 /// passes movement to collided object
38 /// the object should not appear solid
40 /// the object should appear solid
45 * This class collects data about a collision
66 CollisionHit(const CollisionHit&);