3 // SuperTux (Statistics module)
4 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 // Copyright (C) 2006 Ondrej Hosek <white.timberwolf@aon.at>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "video/drawing_context.hpp"
24 #include "gettext.hpp"
25 #include "lisp/lisp.hpp"
26 #include "resources.hpp"
28 #include "statistics.hpp"
30 Statistics global_stats;
33 stat_name_to_string(int stat_enum)
39 case COINS_COLLECTED_STAT:
40 return "coins-collected";
41 case BADGUYS_KILLED_STAT:
42 return "badguys-killed";
43 case TIME_NEEDED_STAT:
44 return "time-needed";;
56 return std::min(a, b);
59 Statistics::Statistics()
63 for(int i = 0; i < NUM_STATS; i++)
64 for(int j = 0; j < 2; j++)
68 Statistics::~Statistics()
73 Statistics::parse(const lisp::Lisp& reader)
75 for(int i = 0; i < NUM_STATS; i++) {
76 reader.get(stat_name_to_string(i).c_str(), stats[i][SPLAYER]);
77 reader.get((stat_name_to_string(i) + "-total").c_str(), stats[i][STOTAL]);
82 Statistics::write(lisp::Writer& writer)
84 for(int i = 0; i < NUM_STATS; i++) {
85 writer.write_int(stat_name_to_string(i), stats[i][SPLAYER]);
86 writer.write_int(stat_name_to_string(i) + "-total", stats[i][STOTAL]);
90 //define TOTAL_DISPLAY_TIME 3400
91 //define FADING_TIME 600
93 #define TOTAL_DISPLAY_TIME 5
96 #define WMAP_INFO_LEFT_X 520
97 #define WMAP_INFO_RIGHT_X 740
100 Statistics::draw_worldmap_info(DrawingContext& context)
102 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
106 if (!timer.started())
108 timer.start(TOTAL_DISPLAY_TIME);
110 if(display_stat >= NUM_STATS)
113 if((display_stat == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] == -1))
114 { // no timer in level
116 if(display_stat >= NUM_STATS)
123 context.draw_text(white_small_text, _("- Best Level Statistics -"),
124 Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470),
125 CENTER_ALLIGN, LAYER_GUI);
127 // Score has been removed
128 //sprintf(str, _("Max score:"));
129 //context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
131 //sprintf(str, "%d", stats[SCORE_STAT][SPLAYER]);
132 //context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
135 if(timer.get_timegone() < FADING_TIME)
136 alpha = (timer.get_timegone() * 1.0f / FADING_TIME);
137 else if(timer.get_timeleft() < FADING_TIME)
138 alpha = (timer.get_timeleft() * 1.0f / FADING_TIME);
142 context.push_transform();
143 context.set_alpha(alpha);
145 if(display_stat == COINS_COLLECTED_STAT)
146 sprintf(str, _("Max coins collected:"));
147 else if(display_stat == BADGUYS_KILLED_STAT)
148 sprintf(str, _("Max fragging:"));
149 else// if(display_stat == TIME_NEEDED_STAT)
150 sprintf(str, _("Min time needed:"));
152 // y == 508 before score was removed
153 context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
155 if(display_stat == COINS_COLLECTED_STAT)
156 sprintf(str, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER],
157 stats[COINS_COLLECTED_STAT][STOTAL]);
158 else if(display_stat == BADGUYS_KILLED_STAT)
159 sprintf(str, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER],
160 stats[BADGUYS_KILLED_STAT][STOTAL]);
161 else// if(display_stat == TIME_NEEDED_STAT)
162 sprintf(str, "%d/%d", stats[TIME_NEEDED_STAT][SPLAYER],
163 stats[TIME_NEEDED_STAT][STOTAL]);
165 context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
167 context.pop_transform();
171 Statistics::draw_message_info(DrawingContext& context, std::string title)
173 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
176 context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
180 //sprintf(str, _( "Max score: %d"), stats[SCORE_STAT][SPLAYER]);
181 //context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 450), CENTER_ALLIGN, LAYER_GUI);
183 for(int i = 0; i < NUM_STATS; i++)
185 if(i == COINS_COLLECTED_STAT)
186 sprintf(str, _("Max coins collected: %d / %d"),
187 stats[COINS_COLLECTED_STAT][SPLAYER],
188 stats[COINS_COLLECTED_STAT][STOTAL]);
189 else if(i == BADGUYS_KILLED_STAT)
190 sprintf(str, _("Max fragging: %d / %d"),
191 stats[BADGUYS_KILLED_STAT][SPLAYER],
192 stats[BADGUYS_KILLED_STAT][STOTAL]);
193 else if((i == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] != -1))
194 sprintf(str, _("Min time needed: %d / %d"),
195 stats[TIME_NEEDED_STAT][SPLAYER],
196 stats[TIME_NEEDED_STAT][STOTAL]);
201 // y == (462 + i*18) before score removal
202 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, 450 + (i+1)*18), CENTER_ALLIGN, LAYER_GUI);
207 Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
209 // abort if statistics are not yet initialized
210 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) return;
212 // abort if we have no backdrop
213 if (!backdrop) return;
215 int box_w = 130+130+130;
216 int box_h = 30+20+20+20;
217 int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
218 int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
220 int bd_w = (int)backdrop->get_width();
221 int bd_h = (int)backdrop->get_height();
222 int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
223 int bd_y = box_y + (box_h / 2) - (bd_h / 2);
226 int col2_x = col1_x+130;
227 int col3_x = col2_x+130;
230 int row2_y = row1_y+30;
231 int row3_y = row2_y+20;
232 int row4_y = row3_y+20;
234 context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
237 context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
238 context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
240 context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
241 snprintf(buf, 128, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER], stats[COINS_COLLECTED_STAT][STOTAL]);
242 context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
243 if (best_stats && (best_stats->stats[COINS_COLLECTED_STAT][SPLAYER] > stats[COINS_COLLECTED_STAT][SPLAYER])) {
244 snprintf(buf, 128, "%d/%d", best_stats->stats[COINS_COLLECTED_STAT][SPLAYER], best_stats->stats[COINS_COLLECTED_STAT][STOTAL]);
246 context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
248 context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
249 snprintf(buf, 128, "%d:%02d", stats[TIME_NEEDED_STAT][SPLAYER] / 60, stats[TIME_NEEDED_STAT][SPLAYER] % 60);
250 context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
251 if (best_stats && (best_stats->stats[TIME_NEEDED_STAT][SPLAYER] < stats[TIME_NEEDED_STAT][SPLAYER])) {
252 snprintf(buf, 128, "%d:%02d", best_stats->stats[TIME_NEEDED_STAT][SPLAYER] / 60, best_stats->stats[TIME_NEEDED_STAT][SPLAYER] % 60);
254 context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
256 context.draw_text(white_text, "Badguys", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
257 snprintf(buf, 128, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER], stats[BADGUYS_KILLED_STAT][STOTAL]);
258 context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
259 if (best_stats && (best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER] > stats[BADGUYS_KILLED_STAT][SPLAYER])) {
260 snprintf(buf, 128, "%d/%d", best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER], best_stats->stats[BADGUYS_KILLED_STAT][STOTAL]);
262 context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
267 Statistics::add_points(int stat, int points)
269 stats[stat][SPLAYER] += points;
273 Statistics::get_points(int stat)
275 return stats[stat][SPLAYER];
279 Statistics::set_points(int stat, int points)
281 stats[stat][SPLAYER] = points;
285 Statistics::set_total_points(int stat, int points)
287 stats[stat][STOTAL] = points;
293 for(int i = 0; i < NUM_STATS; i++)
294 stats[i][SPLAYER] = 0;
298 Statistics::merge(Statistics& stats_)
300 // stats[SCORE_STAT][SPLAYER] = std::max(stats[SCORE_STAT][SPLAYER], stats_.stats[SCORE_STAT][SPLAYER]);
301 stats[COINS_COLLECTED_STAT][SPLAYER] = std::max(stats[COINS_COLLECTED_STAT][SPLAYER], stats_.stats[COINS_COLLECTED_STAT][SPLAYER]);
302 stats[BADGUYS_KILLED_STAT][SPLAYER] =
303 std::max(stats[BADGUYS_KILLED_STAT][SPLAYER], stats_.stats[BADGUYS_KILLED_STAT][SPLAYER]);
304 stats[TIME_NEEDED_STAT][SPLAYER] =
305 my_min(stats[TIME_NEEDED_STAT][SPLAYER], stats_.stats[TIME_NEEDED_STAT][SPLAYER]);
307 stats[COINS_COLLECTED_STAT][STOTAL] = stats_.stats[COINS_COLLECTED_STAT][STOTAL];
308 stats[BADGUYS_KILLED_STAT][STOTAL] = stats_.stats[BADGUYS_KILLED_STAT][STOTAL];
309 stats[TIME_NEEDED_STAT][STOTAL] = stats_.stats[TIME_NEEDED_STAT][STOTAL];
313 Statistics::operator+=(const Statistics& stats_)
315 for(int i = 0; i < NUM_STATS; i++)
317 if(stats_.stats[i][SPLAYER] == -1)
319 stats[i][SPLAYER] += stats_.stats[i][SPLAYER];
320 if(stats_.stats[i][STOTAL] != -1)
321 stats[i][STOTAL] += stats_.stats[i][STOTAL];