3 // SuperTux (Statistics module)
4 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
6 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License
10 // as published by the Free Software Foundation; either version 2
11 // of the License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "video/drawing_context.hpp"
26 #include "gettext.hpp"
27 #include "lisp/lisp.hpp"
28 #include "resources.hpp"
30 #include "statistics.hpp"
34 const int nv_coins = std::numeric_limits<int>::min();
35 const int nv_badguys = std::numeric_limits<int>::min();
36 const float nv_time = std::numeric_limits<float>::max();
37 const int nv_secrets = std::numeric_limits<int>::min();
40 Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), secrets(nv_secrets), total_secrets(nv_secrets), display_stat(0)
44 Statistics::~Statistics()
49 Statistics::parse(const lisp::Lisp& reader)
51 reader.get("coins-collected", coins);
52 reader.get("coins-collected-total", total_coins);
53 reader.get("badguys-killed", badguys);
54 reader.get("badguys-killed-total", total_badguys);
55 reader.get("time-needed", time);
56 reader.get("secrets-found", secrets);
57 reader.get("secrets-found-total", total_secrets);
61 Statistics::write(lisp::Writer& writer)
63 writer.write_int("coins-collected", coins);
64 writer.write_int("coins-collected-total", total_coins);
65 writer.write_int("badguys-killed", badguys);
66 writer.write_int("badguys-killed-total", total_badguys);
67 writer.write_float("time-needed", time);
68 writer.write_int("secrets-found", secrets);
69 writer.write_int("secrets-found-total", total_secrets);
72 //define TOTAL_DISPLAY_TIME 3400
73 //define FADING_TIME 600
75 #define TOTAL_DISPLAY_TIME 5
78 #define WMAP_INFO_LEFT_X 520
79 #define WMAP_INFO_RIGHT_X 740
82 Statistics::draw_worldmap_info(DrawingContext& context)
84 // skip draw if level was never played
85 if (coins == nv_coins) return;
87 context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
90 if(timer.get_timegone() < FADING_TIME)
91 alpha = (timer.get_timegone() * 1.0f / FADING_TIME);
92 else if(timer.get_timeleft() < FADING_TIME)
93 alpha = (timer.get_timeleft() * 1.0f / FADING_TIME);
97 context.push_transform();
98 context.set_alpha(alpha);
100 char caption_buf[128];
102 switch (display_stat)
105 sprintf(caption_buf, _("Max coins collected:"));
106 sprintf(stat_buf, "%d/%d", coins, total_coins);
109 sprintf(caption_buf, _("Max fragging:"));
110 sprintf(stat_buf, "%d/%d", badguys, total_badguys);
113 sprintf(caption_buf, _("Min time needed:"));
115 int csecs = (int)(time * 100);
116 int mins = (int)(csecs / 6000);
117 int secs = (csecs % 6000) / 100;
118 sprintf(stat_buf, "%02d:%02d", mins,secs);
122 sprintf(caption_buf, _("Max secrets found:"));
123 sprintf(stat_buf, "%d/%d", secrets, total_secrets);
126 log_debug << "Invalid stat requested to be drawn" << std::endl;
130 if (!timer.started())
132 timer.start(TOTAL_DISPLAY_TIME);
134 if (display_stat > 3) display_stat = 0;
137 context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
138 context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
139 context.pop_transform();
143 Statistics::draw_message_info(DrawingContext& context, std::string title)
145 // skip draw if level was never played
146 // TODO: do we need this?
147 if (coins == nv_coins) return;
149 context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
154 sprintf(str, _("Max coins collected: %d / %d"), coins, total_coins);
155 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
158 sprintf(str, _("Max fragging: %d / %d"), badguys, total_badguys);
159 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
162 int csecs = (int)(time * 100);
163 int mins = (int)(csecs / 6000);
164 int secs = (csecs % 6000) / 100;
165 sprintf(str, _("Min time needed: %02d:%02d"), mins,secs);
166 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
169 sprintf(str, _("Max secrets found: %d / %d"), secrets, total_secrets);
170 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
175 Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
177 // skip draw if level was never played
178 // TODO: do we need this?
179 if (coins == nv_coins) return;
181 // abort if we have no backdrop
182 if (!backdrop) return;
184 int box_w = 160+110+110;
185 int box_h = 30+20+20+20;
186 int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
187 int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
189 int bd_w = (int)backdrop->get_width();
190 int bd_h = (int)backdrop->get_height();
191 int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
192 int bd_y = box_y + (box_h / 2) - (bd_h / 2);
195 int col2_x = col1_x+160;
196 int col3_x = col2_x+110;
199 int row2_y = row1_y+30;
200 int row3_y = row2_y+20;
201 int row4_y = row3_y+20;
203 context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
206 context.draw_text(white_text, _("You"), Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
207 context.draw_text(white_text, _("Best"), Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
209 context.draw_text(white_text, _("Coins"), Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
210 snprintf(buf, 128, "%d/%d", coins, total_coins);
211 context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
212 if (best_stats && (best_stats->coins > coins)) {
213 snprintf(buf, 128, "%d/%d", best_stats->coins, best_stats->total_coins);
215 context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
217 context.draw_text(white_text, _("Secrets"), Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
218 snprintf(buf, 128, "%d/%d", secrets, total_secrets);
219 context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
220 if (best_stats && (best_stats->secrets > secrets)) {
221 snprintf(buf, 128, "%d/%d", best_stats->secrets, best_stats->total_secrets);
223 context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
225 context.draw_text(white_text, _("Time"), Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
226 int csecs = (int)(time * 100);
227 int mins = (int)(csecs / 6000);
228 int secs = (csecs % 6000) / 100;
229 snprintf(buf, 128, "%02d:%02d", mins,secs);
230 context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
231 if (best_stats && (best_stats->time < time)) {
232 int csecs = (int)(best_stats->time * 100);
233 int mins = (int)(csecs / 6000);
234 int secs = (csecs % 6000) / 100;
235 snprintf(buf, 128, "%02d:%02d", mins,secs);
237 context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
250 Statistics::merge(Statistics& s2)
252 coins = std::max(coins, s2.coins);
253 total_coins = s2.total_coins;
254 badguys = std::max(badguys, s2.badguys);
255 total_badguys = s2.total_badguys;
256 time = std::min(time, s2.time);
257 secrets = std::max(secrets, s2.secrets);
258 total_secrets = s2.total_secrets;
262 Statistics::operator+=(const Statistics& s2)
264 if (s2.coins != nv_coins) coins += s2.coins;
265 if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
266 if (s2.badguys != nv_badguys) badguys += s2.badguys;
267 if (s2.total_badguys != nv_badguys) total_badguys += s2.total_badguys;
268 if (s2.time != nv_time) time += s2.time;
269 if (s2.secrets != nv_secrets) secrets += s2.secrets;
270 if (s2.total_secrets != nv_secrets) total_secrets += s2.total_secrets;