3 // SuperTux (Statistics module)
4 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "video/drawing_context.hpp"
24 #include "gettext.hpp"
25 #include "lisp/lisp.hpp"
26 #include "resources.hpp"
28 #include "statistics.hpp"
31 stat_name_to_string(int stat_enum)
37 case COINS_COLLECTED_STAT:
38 return "coins-collected";
39 case BADGUYS_KILLED_STAT:
40 return "badguys-killed";
41 case TIME_NEEDED_STAT:
42 return "time-needed";;
54 return std::min(a, b);
57 Statistics::Statistics()
61 for(int i = 0; i < NUM_STATS; i++)
62 for(int j = 0; j < 2; j++)
66 Statistics::~Statistics()
71 Statistics::parse(const lisp::Lisp& reader)
73 for(int i = 0; i < NUM_STATS; i++) {
74 reader.get(stat_name_to_string(i).c_str(), stats[i][SPLAYER]);
75 reader.get((stat_name_to_string(i) + "-total").c_str(), stats[i][STOTAL]);
80 Statistics::write(lisp::Writer& writer)
82 for(int i = 0; i < NUM_STATS; i++) {
83 writer.write_int(stat_name_to_string(i), stats[i][SPLAYER]);
84 writer.write_int(stat_name_to_string(i) + "-total", stats[i][STOTAL]);
88 //define TOTAL_DISPLAY_TIME 3400
89 //define FADING_TIME 600
91 #define TOTAL_DISPLAY_TIME 5
94 #define WMAP_INFO_LEFT_X 520
95 #define WMAP_INFO_RIGHT_X 740
98 Statistics::draw_worldmap_info(DrawingContext& context)
100 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
104 if (!timer.started())
106 timer.start(TOTAL_DISPLAY_TIME);
108 if(display_stat >= NUM_STATS)
111 if((display_stat == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] == -1))
112 { // no timer in level
114 if(display_stat >= NUM_STATS)
121 context.draw_text(white_small_text, _("- Best Level Statistics -"),
122 Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470),
123 CENTER_ALLIGN, LAYER_GUI);
125 // Score has been removed
126 //sprintf(str, _("Max score:"));
127 //context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
129 //sprintf(str, "%d", stats[SCORE_STAT][SPLAYER]);
130 //context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
133 if(timer.get_timegone() < FADING_TIME)
134 alpha = (timer.get_timegone() * 1.0f / FADING_TIME);
135 else if(timer.get_timeleft() < FADING_TIME)
136 alpha = (timer.get_timeleft() * 1.0f / FADING_TIME);
140 context.push_transform();
141 context.set_alpha(alpha);
143 if(display_stat == COINS_COLLECTED_STAT)
144 sprintf(str, _("Max coins collected:"));
145 else if(display_stat == BADGUYS_KILLED_STAT)
146 sprintf(str, _("Max fragging:"));
147 else// if(display_stat == TIME_NEEDED_STAT)
148 sprintf(str, _("Min time needed:"));
150 // y == 508 before score was removed
151 context.draw_text(white_small_text, str, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
153 if(display_stat == COINS_COLLECTED_STAT)
154 sprintf(str, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER],
155 stats[COINS_COLLECTED_STAT][STOTAL]);
156 else if(display_stat == BADGUYS_KILLED_STAT)
157 sprintf(str, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER],
158 stats[BADGUYS_KILLED_STAT][STOTAL]);
159 else// if(display_stat == TIME_NEEDED_STAT)
160 sprintf(str, "%d/%d", stats[TIME_NEEDED_STAT][SPLAYER],
161 stats[TIME_NEEDED_STAT][STOTAL]);
163 context.draw_text(white_small_text, str, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
165 context.pop_transform();
169 Statistics::draw_message_info(DrawingContext& context, std::string title)
171 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) // not initialized yet
174 context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
178 //sprintf(str, _( "Max score: %d"), stats[SCORE_STAT][SPLAYER]);
179 //context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 450), CENTER_ALLIGN, LAYER_GUI);
181 for(int i = 0; i < NUM_STATS; i++)
183 if(i == COINS_COLLECTED_STAT)
184 sprintf(str, _("Max coins collected: %d / %d"),
185 stats[COINS_COLLECTED_STAT][SPLAYER],
186 stats[COINS_COLLECTED_STAT][STOTAL]);
187 else if(i == BADGUYS_KILLED_STAT)
188 sprintf(str, _("Max fragging: %d / %d"),
189 stats[BADGUYS_KILLED_STAT][SPLAYER],
190 stats[BADGUYS_KILLED_STAT][STOTAL]);
191 else if((i == TIME_NEEDED_STAT) && (stats[TIME_NEEDED_STAT][STOTAL] != -1))
192 sprintf(str, _("Min time needed: %d / %d"),
193 stats[TIME_NEEDED_STAT][SPLAYER],
194 stats[TIME_NEEDED_STAT][STOTAL]);
199 // y == (462 + i*18) before score removal
200 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, 450 + (i+1)*18), CENTER_ALLIGN, LAYER_GUI);
205 Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
207 // abort if statistics are not yet initialized
208 if(stats[COINS_COLLECTED_STAT][SPLAYER] == -1) return;
210 // abort if we have no backdrop
211 if (!backdrop) return;
213 int box_w = 130+130+130;
214 int box_h = 30+20+20+20;
215 int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
216 int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
218 int bd_w = (int)backdrop->get_width();
219 int bd_h = (int)backdrop->get_height();
220 int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
221 int bd_y = box_y + (box_h / 2) - (bd_h / 2);
224 int col2_x = col1_x+130;
225 int col3_x = col2_x+130;
228 int row2_y = row1_y+30;
229 int row3_y = row2_y+20;
230 int row4_y = row3_y+20;
232 context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
235 context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
236 context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
238 context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
239 snprintf(buf, 128, "%d/%d", stats[COINS_COLLECTED_STAT][SPLAYER], stats[COINS_COLLECTED_STAT][STOTAL]);
240 context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
241 if (best_stats && (best_stats->stats[COINS_COLLECTED_STAT][SPLAYER] > stats[COINS_COLLECTED_STAT][SPLAYER])) {
242 snprintf(buf, 128, "%d/%d", best_stats->stats[COINS_COLLECTED_STAT][SPLAYER], best_stats->stats[COINS_COLLECTED_STAT][STOTAL]);
244 context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
246 context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
247 snprintf(buf, 128, "%d:%02d", stats[TIME_NEEDED_STAT][SPLAYER] / 60, stats[TIME_NEEDED_STAT][SPLAYER] % 60);
248 context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
249 if (best_stats && (best_stats->stats[TIME_NEEDED_STAT][SPLAYER] < stats[TIME_NEEDED_STAT][SPLAYER])) {
250 snprintf(buf, 128, "%d:%02d", best_stats->stats[TIME_NEEDED_STAT][SPLAYER] / 60, best_stats->stats[TIME_NEEDED_STAT][SPLAYER] % 60);
252 context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
254 context.draw_text(white_text, "Badguys", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
255 snprintf(buf, 128, "%d/%d", stats[BADGUYS_KILLED_STAT][SPLAYER], stats[BADGUYS_KILLED_STAT][STOTAL]);
256 context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
257 if (best_stats && (best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER] > stats[BADGUYS_KILLED_STAT][SPLAYER])) {
258 snprintf(buf, 128, "%d/%d", best_stats->stats[BADGUYS_KILLED_STAT][SPLAYER], best_stats->stats[BADGUYS_KILLED_STAT][STOTAL]);
260 context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
265 Statistics::add_points(int stat, int points)
267 stats[stat][SPLAYER] += points;
271 Statistics::get_points(int stat)
273 return stats[stat][SPLAYER];
277 Statistics::set_points(int stat, int points)
279 stats[stat][SPLAYER] = points;
283 Statistics::set_total_points(int stat, int points)
285 stats[stat][STOTAL] = points;
291 for(int i = 0; i < NUM_STATS; i++)
292 stats[i][SPLAYER] = 0;
296 Statistics::merge(Statistics& stats_)
298 // stats[SCORE_STAT][SPLAYER] = std::max(stats[SCORE_STAT][SPLAYER], stats_.stats[SCORE_STAT][SPLAYER]);
299 stats[COINS_COLLECTED_STAT][SPLAYER] = std::max(stats[COINS_COLLECTED_STAT][SPLAYER], stats_.stats[COINS_COLLECTED_STAT][SPLAYER]);
300 stats[BADGUYS_KILLED_STAT][SPLAYER] =
301 std::max(stats[BADGUYS_KILLED_STAT][SPLAYER], stats_.stats[BADGUYS_KILLED_STAT][SPLAYER]);
302 stats[TIME_NEEDED_STAT][SPLAYER] =
303 my_min(stats[TIME_NEEDED_STAT][SPLAYER], stats_.stats[TIME_NEEDED_STAT][SPLAYER]);
305 stats[COINS_COLLECTED_STAT][STOTAL] = stats_.stats[COINS_COLLECTED_STAT][STOTAL];
306 stats[BADGUYS_KILLED_STAT][STOTAL] = stats_.stats[BADGUYS_KILLED_STAT][STOTAL];
307 stats[TIME_NEEDED_STAT][STOTAL] = stats_.stats[TIME_NEEDED_STAT][STOTAL];
311 Statistics::operator+=(const Statistics& stats_)
313 for(int i = 0; i < NUM_STATS; i++)
315 if(stats_.stats[i][SPLAYER] == -1)
317 stats[i][SPLAYER] += stats_.stats[i][SPLAYER];
318 if(stats_.stats[i][STOTAL] != -1)
319 stats[i][STOTAL] += stats_.stats[i][STOTAL];