4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_SPRITE_HXX
21 #define HEADER_SPRITE_HXX
25 #include "lispreader.h"
26 #include "screen/texture.h"
37 /** Frames per second */
40 /** Number of seconds that a frame is displayed until it is switched
46 std::vector<Surface*> surfaces;
50 /** cur has to be a pointer to data in the form of ((x-hotspot 5)
51 (y-hotspot 10) ...) */
52 Sprite(lisp_object_t* cur);
57 /** Update the sprite and process to the next frame */
58 void update(float delta);
59 void draw(DrawingContext& context, const Vector& pos, int layer,
60 uint32_t drawing_effect = NONE_EFFECT);
61 int get_current_frame() const;
63 float get_fps() { return fps; } ;
64 int get_frames() { return surfaces.size(); } ;
66 std::string get_name() const { return name; }
67 int get_width() const;
68 int get_height() const;
73 /* Local Variables: */