4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 Sprite::Sprite(lisp_object_t* cur)
28 LispReader reader(cur);
30 reader.read_string("name", &name);
31 reader.read_int("x-hotspot", &x_hotspot);
32 reader.read_int("y-hotspot", &y_hotspot);
33 reader.read_float("fps", &fps);
34 std::vector<std::string> images;
35 reader.read_string_vector("images", &images);
36 surfaces.resize(images.size());
38 for(std::vector<std::string>::size_type i = 0; i < images.size(); ++i)
40 surfaces[i] = new Surface(datadir + "/images/" + images[i], USE_ALPHA);
43 frame_delay = 1000.0f/fps;
47 Sprite::init_defaults()
53 frame_delay = 1000.0f/fps;
57 Sprite::update(float /*delta*/)
60 //std::cout << "Delta: " << delta << std::endl;
64 Sprite::draw(float x, float y)
66 time = SDL_GetTicks();
67 unsigned int frame = get_current_frame();
69 if (frame < surfaces.size())
70 surfaces[frame]->draw(x - x_hotspot, y - y_hotspot);
74 Sprite::draw_part(float sx, float sy, float x, float y, float w, float h)
76 time = SDL_GetTicks();
77 unsigned int frame = get_current_frame();
79 if (frame < surfaces.size())
80 surfaces[frame]->draw_part(sx, sy, x - x_hotspot, y - y_hotspot, w, h);
90 Sprite::get_current_frame() const
92 unsigned int frame = static_cast<int>(fmodf(time, surfaces.size()*frame_delay)/frame_delay);
93 return frame % surfaces.size();
97 Sprite::get_width() const
99 return surfaces[get_current_frame()]->w;
103 Sprite::get_height() const
105 return surfaces[get_current_frame()]->h;