4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "sprite_manager.hpp"
27 #include "sprite_data.hpp"
29 #include "lisp/lisp.hpp"
30 #include "lisp/parser.hpp"
31 #include "lisp/list_iterator.hpp"
32 #include "file_system.hpp"
35 SpriteManager* sprite_manager = NULL;
37 SpriteManager::SpriteManager()
41 SpriteManager::~SpriteManager()
43 for(Sprites::iterator i = sprites.begin(); i != sprites.end(); ++i) {
49 SpriteManager::create(const std::string& name)
51 Sprites::iterator i = sprites.find(name);
53 if(i == sprites.end()) {
54 // try loading the spritefile
57 std::stringstream msg;
58 msg << "Sprite '" << name << "' not found.";
59 throw std::runtime_error(msg.str());
65 return new Sprite(*data);
69 SpriteManager::load(const std::string& filename)
72 const lisp::Lisp* root;
75 root = parser.parse(filename);
76 } catch(const std::exception& e) {
77 std::ostringstream msg;
78 msg << "Parse error when trying to load sprite '" << filename
79 << "': " << e.what() << "\n";
80 throw std::runtime_error(msg.str());
83 const lisp::Lisp* sprite = root->get_lisp("supertux-sprite");
85 std::ostringstream msg;
86 msg << "'" << filename << "' is not a supertux-sprite file";
87 throw std::runtime_error(msg.str());
90 std::auto_ptr<SpriteData> data (
91 new SpriteData(sprite, FileSystem::dirname(filename)) );
92 sprites[filename] = data.release();
94 return sprites[filename];