4 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "app/globals.h"
27 #include "app/setup.h"
29 #include "video/drawing_context.h"
31 Sprite::Sprite(SpriteData& newdata)
32 : data(newdata), frame(0), animation_loops(-1)
34 action = data.get_action("normal");
36 action = data.actions.begin()->second;
37 last_ticks = SDL_GetTicks();
40 Sprite::Sprite(const Sprite& other)
41 : data(other.data), frame(other.frame),
42 animation_loops(other.animation_loops),
45 last_ticks = SDL_GetTicks();
53 Sprite::set_action(std::string name, int loops)
55 if(action && action->name == name)
58 SpriteData::Action* newaction = data.get_action(name);
61 std::cerr << "Action '" << name << "' not found.\n";
67 animation_loops = loops;
72 Sprite::check_animation()
74 return animation_loops == 0;
80 if(animation_loops == 0)
83 Uint32 ticks = SDL_GetTicks();
84 float frame_inc = action->fps * float(ticks - last_ticks)/1000.0;
89 if(frame >= get_frames()) {
90 frame = fmodf(frame+get_frames(), get_frames());
93 if(animation_loops == 0)
99 Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
100 Uint32 drawing_effect)
105 if((int)frame >= get_frames() || (int)frame < 0)
106 std::cerr << "Warning: frame out of range: " << (int)frame
107 << "/" << get_frames() << " at " << get_name()
108 << "/" << get_action_name() << std::endl;
110 context.draw_surface(action->surfaces[(int)frame],
111 pos - Vector(action->x_offset, action->y_offset),
112 layer + action->z_order, drawing_effect);
116 Sprite::draw_part(DrawingContext& context, const Vector& source,
117 const Vector& size, const Vector& pos, int layer, Uint32 drawing_effect)
122 if((int)frame >= get_frames() || (int)frame < 0)
123 std::cerr << "Warning: frame out of range: " << (int)frame
124 << "/" << get_frames() << " at sprite: " << get_name()
125 << "/" << get_action_name() << std::endl;
127 context.draw_surface_part(action->surfaces[(int)frame], source, size,
128 pos - Vector(action->x_offset, action->y_offset),
129 layer + action->z_order, drawing_effect);
133 Sprite::get_width() const
135 return action->surfaces[get_frame()]->w;
139 Sprite::get_height() const
141 return action->surfaces[get_frame()]->h;